RAmst23 wrote:Yea, being a Moneyball team isn't about signing the guys with high OBP and power. Every GM does that. What Beane's "Moneyball system" accomplishes is getting the most bang for your buck, maximizing your output. Beane would love Beltran, RJ, and ARod, but he can't afford them.
Giving any team a Moneyball label is stupid, because it's just teams trying to get the best value for their dollar.
It's not simply trying to get value for the dollar, it's about how you define value. Moneyball (as I understand it) is about discovering skill sets that are undervalued by most or every other team, and spending money to acquire players with those skill sets. This is especially well-suited to teams with small budgets, as the players you are pursuing are undervalued by the market and can be obtained at a discount.
There is not a static skill set that defines a moneyball player. Which skill sets are undervalued changes as the general market shifts which skills are valued. And, of course, it's not as simple as laid out here. Part of discovering undervalued skill sets is discovering useful
Just like any other strategy, there are those who do it well and those who do it poorly. Those who anticipate shifts in markets, and are best at discovering useful undervalued skill sets will put together the best squads. There is also a component to Moneyball that involves developing players that are overvalued
by the market (e.g., tall, strong fastball pitchers), and trading them for undervalued players.