Tavish wrote:DK wrote:LCBOY... I also just had an idea.
I've got one of those baseball video games that is nearly exactly like a simulator. It literally plays out a season, and compiles stats exactly how the player would have achieved them (Give or take for park effects).
Wait, it gets better...
I can take one season from anywhere within a player's prime and put it into the game. I can make every park Neutral, and play out a season with every team made like it is. That way, it's much more real than fantasy.
The only problem I would have is neutralizing players. It'd take a ton of work, but with a little help from you guys I might be able to do it. If my idea isn't well perceived by you guys, it's all good, I'm open to a ton of options.
Thats basically what I do with my simulator. It takes a player's peak seasons ( I use the top 4 seasons but it would be easy to change it to whatever) adjusts them to the league conditions and places them into the current run scoring enviornment (again, would be easy to change if we wanted to play in the dead-ball era or whenever). For straight seasons (no era conversion) it is pretty accurate. The few times we have used it across eras it ran pretty well, although saying its accurate is pretty impossible. No one has an exact idea how well Honus would be in the current enviornment, but his stats seemed to be within reason.
What kind of numbers did Wagner and some of the other Dead Ball era stars get? For instance did Wagner get any 40-50 HR seasons in your simulation?
Also can it work for Negro League and Japanese League players? Since we have access to complete Japanese players stats I think it could work.