ramble2 wrote:My league uses a Contract-Year system that a friend and I developed. It allows each team to keep as many or as few players as they like or can afford. Depending on where you end up in the final standings you get more or less contract-years (CYs) which you can use to sign your players with.
Players can be signed to multi-year deals, but may not have current contracts extended. When a player comes off contract, you may re-sign them, but only after you match any other offers that may have been offered to that player by other league members. This might be a selling point to the other teams in your league, in that your team is so dominant. The teams that do worse in your league will end up with more CYs which they can use to try and sign your players. The bottom of the barrel teams in my league became much more active when we moved to the CY system.
It's a total blast. We're in the third year, and no one strategy has yet proven to be the most successful. Last off-season we had a ton of trading activity going on. You've got to have a dedicated lot to make it work, but it's been really fun. It's a bit complicated, but if you work through the examples on the rules page you'll see that it's pretty intuitive: http://www.geocities.com/thehaber2000/rules/c-yrules.html
this osunds really good. one question, iread through it all and maybe i missed it, but, lets say i have 10 cy's to hand out. i use only 7 of them. we play the season, and i finish first so i would get 10 years plus the 3 left over from the 7 i used, or what?