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NL Only Auction (3/24) Roto 5x5 Needs 1 Owner - $300 entry

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NL Only Auction (3/24) Roto 5x5 Needs 1 Owner - $300 entry

Postby usabaseballfan » Thu Feb 28, 2019 3:01 pm

Season-long NL Only re-draft league entering its 11th season. Very competitive. $300 buy-in.

No transaction fees, daily rosters, $100 season-long FAAB budget. League is on CBS. Our auction draft is Sunday, March 24th at 5pm eastern. Constitution below. Please email me if interested.


To assemble a lineup of 23 baseball players whose cumulative statistics, compiled and measured by the methods described in these rules, exceed those of all other teams in this league.


A team's active roster consists of the following players:

2 catchers
1 second baseman
1 shortstop
1 middle infielder (either second baseman or shortstop)
1 first baseman
1 third baseman
1 corner infielder (either first or third baseman)
5 outfielders
1 Utility, defined as a player who may play any non-pitching position
9 pitchers (who may be either starters, relievers or both).

Mini Tout Wars is a Daily Lineup League. A day runs from beginning of the first MLB game of the day through the completion of the last MLB game of the day. If an owner does not set a lineup for a particular day, the owner's lineup from the previous day will be used.

Your team WILL NOT accumulate points for any day in which your lineup is illegal.

The deadline for setting your lineup is five (5) minutes before the first game of the day FOR EACH PLAYER. If you move a player from your active roster to your Bench, the player you move to the active roster to replace him cannot be on a team whose game(s) for that day have already started. A MTW team can never have more than the specified 23-man active players on its roster each day.

(This means you can't cherrypick your roster based on the results of games that have already been played; example: you have Harvey, Wainwright and Kershaw all starting at home on Monday. You couldn't keep Harvey and Wainwright on your active roster during their games, then wait until just before the Dodgers game to decide which of them you want to move to your Bench when you activate Kershaw before his game; the only way to activate Kershaw at that point would be to move an active pitcher in a West Coast game that hasn't started yet to your Bench).

No moves will be made retroactively for lineups that were illegal or you forgot to make a lineup adjustment.


A National League player draft in the form of an online auction will be conducted on Sunday, March 23, 2019 at 6:00pm ET. Each team must acquire 23 players at a total cost not to exceed 260 units. No team may make a bid for a player that it cannot afford.

At each year's draft, all owners will fill their entire roster; there will be no players carried over from one year to the next.

The website's Draft Room software randomizes the nomination order for the auction phase. Each owner will go in order to select a player to be put up for auction. The process is repeated, with successive team owners introducing players to be bid on, until every team has a completed roster of 23 players, with each roster slot being filled. Players who start the season on a major league team's disabled list are eligible to be drafted.

Only players who are signed on an NL team (minors or majors) at the time of the auction will be up for bid. MLB Free Agents cannot be acquired. It is possible that a MLB free agent is still listed on the website as still in the NL if they played on an NL team the previous year, and may show up on the auction board. This player is NOT eligible to be acquired if still a free agent at the time of the auction. (For example, Pedro Martinez was in the database as an NL player at the start of the 2009 season despite not being on a team. Pedro would not have been eligible to be added until he signed with the Phillies several months later).

If you nominate/select a player who isn't on an NL team at the time of the pick, the commissioner will pause the auction and void/undo the selection. That player's salary will be refunded to the team who had won him, and that roster spot will be vacant until filled by an eligible player.

Please note: the entire ACTIVE roster must be filled during the AUCTION phase. To use an example, you would not be able to purchase 10 pitchers (9 active Pitcher slots) during the auction and choose to leave 1 of your Catcher slots open going into the reserve draft. The 6 man bench/reserves are drafted via snake draft (see next section) at the conclusion of the auction phase.


At the conclusion of the major league auction there will be a supplementary draft held in which each team may acquire up to six additional players for its Bench.

Selection takes place in six rounds of a snake draft (not an auction). The reserve draft order will be determined by the draft room application. Draft order will be conducted in a serpentine fashion, with the first team having first selection in round one, last selection in round two and first again in round three, etc.


Beginning with the first transaction period following the conclusion of the draft, through the end of the regular season, free agents in the free agent pool may be added in the following manner:

Each team shall have, for the purpose of acquiring free agents during the course of the season, a supplementary budget of 100 units, known as the Free Agent Acquisition Budget (FAAB). There will be 3 FAAB runs per week: Tuesdays, Fridays, and Sundays whenever CBS processes FAAB, which is usually after 10pm Pacific Time. The minimum bid shall be zero (0) FAAB units; the maximum bid shall be the amount remaining in a team's FAAB budget. A free agent goes to the highest bidder. If there is a tie in the bid, then the team highest in the waiver order will receive that player. A team may bid for as many free agents as they'd like, as long as they don't bid more than they have left in their FAAB.

Once a bid has been won, the team moves to the bottom of the waiver rank.

If a player is traded from the NL to the AL, that player will continue to accumulate stats, just like normal, as long as they remain on your squad. Once they are Dropped, however, they will no longer be eligible to be picked back up. The same thing applies to players that are cut by their respective MLB team. As long as you keep that player on your roster, they will continue to accumulate stats even if they are signed by an American League team. If you add a player via FAAB who isn't on an NL team at the time of the pickup, that player will be dropped by the commissioner and you will forfeit the FAAB money you spent on the player. The waiver order also will not be adjusted to benefit the owner that made the ineligible pickup. If you drop a player who is released by a NL team and subsequently signs with another NL team, that player would then be eligible to be added in subsequent FAAB runs.

Also, if a player is designated for assignment by his NL club (as opposed to being released/waived), you are allowed to add that player via FAAB while he is still in the DFA period, since his NL club still has the rights to trade that player. If that DFA'd player is released, then you are not able to pick up that player until/unless he signs with an NL club. If you pick up a DFA'd player BEFORE he is either released or traded to an AL club, then you are allowed to keep him on your roster if you so choose.

FAAB budget is a tradeable commodity. The website doesn't allow for FAAB to be directly included in trade proposals, however, so if you want to include FAAB dollars in a trade you need to email the entire league with the dollar amount to be deducted from team X's and added to team Y's FAAB budget as part of the agreed-upon trade. Once the trade is approved the commissioner will then manually adjust the FAAB budgets for the affected teams accordingly.

The CBS software system has a weakness in that it will allow you to add more players than you are allowed to, if you don't already have your 3 DL slots filled. In other words, you are able to have a maximum of 29 players on your active (23) + reserve (6) roster, plus an additional 3 players on your DL. CBS will not let you exceed the 32 total players, but if you have less than 3 DL eligible players, they will still allow you to add enough free agents to get you to the 32 players maximum.

For example, if you had 0 players eligible for the DL and put bids in for 3 players without selecting any corresponding players to drop, CBS would allow you to add those 3 players, leaving you with 9 players on your reserves. This is not allowed. When you place a bid on a player, CBS gives you the option to drop one of your players, move one of your DL eligible players to the DL, or just add the player with none of your players attached. To prevent over-additions, instead of moving players from your lineup to the DL first and then adding a player with no corresponding drop, please leave your DL player on the bench (or your active roster) and then when you go to add someone with a FAAB claim, select the option to move your applicable player to the DL. If owners fail to do this and end up adding too many players, the last player(s) on the FAAB report that were added (over the limit) are required to be dropped and any FAAB that was spent on those players will be forfeited.


There will be (3) DL slots per MTW roster. It is not required that you utilize the DL slot, but there is a limit of three injured players on the DL per team. Only players who are eligible to be placed on the DL (on the disabled list in real life) may be moved to the Mini Tout Wars DL. There is no time limit for how long a player can remain on the DL. If the player comes off the DL in real life, the owner may continue to keep that player on the injured reserve for as long as they'd like. However, no other player can be put in that DL slot until the original player is taken off the team's DL.

(Important: if you activate a player from one of your DL slots and reserve one of your active players, you would then have seven Bench slots instead of the maximum of six, and thus have an illegal roster. You would stop accruing any statistics until you make roster changes necessary to resolve your illegal roster status. Typically that would involve dropping a player or moving another eligible player to one of your three DL slots).


After a trade is agreed upon by 2 owners, it will go to the owners for a voting period of 1 day. The owners will vote to approve or veto the proposed trade. There are 2 allowable reasons for making a veto vote (and be prepared to justify your vote according to one of these two reasons).

Allowable reasons to veto a trade:

1.) The owners involved in the trade are suspected of collusion.
2.) There was an obvious mistake. For example, the trade is accepted but the response from that owner says "No way would I accept such a trade." In other words, you accidentally hit the "accept" button. If the other owner has emails detailing how a trade was worked out and agreed upon in principle and you accept the deal but get cold feet--that's different.

Five veto votes kicks it up to the commissioner and when that happens, both involved teams are required to submit why they made the trade and defend why it shouldn't be vetoed based on the league's rules. At the same time, those who vetoed the trade must submit a league-wide post on the message board explaining why they feel that the two teams were guilty of one of the allowable reasons for vetoing a trade. (The aim here being transparency, accountability, and fairness.) The commissioner will act as the judge and weigh the two sides of the argument and provide a judgment within 2 days of the 5 veto votes being cast.

The team owner appointed Vice Commissioner for this season would assume the commissioner's responsibilities in the event that the commissioner is involved in a trade that gets vetoed. If BOTH the vice-commissioner and the commissioner are involved in a trade that gets vetoed, a neutral third party will be asked to oversee the process. That way there will always be a neutral person overseeing the procedure in the event of a vetoed trade.

Requiring input from all involved parties, rather than just letting the commissioner decide based on their own investigation, should shore up any problems in the event of a vetoed trade and provide some accountability for the previously anonymous veto vote, to ensure it's not being placed in a team's self interest, but rather because they feel they have a legitimate case for why rules are being broken.


The maximum amount of innings for the year that your pitchers can pitch is 1,600. Beginning with the day after 1,600 innings are reached, pitching stats will no longer be earned. It is possible to exceed 1,600 innings if you begin the day with less than 1,600 innings and then during the day you exceed 1,600 innings. For example, if you began the day with 1,590 innings and then your pitchers pitched 15 innings that day, you would earn stats for those 15 innings and end the season with 1,605 innings of stats. Beginning with the next day, pitching stats would no longer accrue.

There are no minimum or maximum at bats for your hitters, and there are no minimum innings pitched for your pitchers.


The total pot ($300 x 11 owners - $150 CBS fee) = $3,150.
The prize money will be distributed as follows:
1st place: $1575 (50%)
2nd place: $945 (30%)
3rd place: $630 (20%)

In case of ties in the final standings, the prize money for the positions in question will be divided evenly between the tied teams. For instance, if two teams tie for first the first-place and second-place prize money will be shared between the tied teams ($2,520/2=$1,260 each). If two teams tie for second place, the second-place and third-place prize money will be shared between the two teams ($1,575/2=$787.50 each). If two or more teams tie for third, they will evenly split the $630 third-place prize.
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