The NCAA-Themed Fantasy Baseball Leagues are four independent and separate conferences of fantasy baseball leagues tied together by a Big Dance Champions League that will start playing in Year 2. In our initial year, there will be four conference leagues:
ACC (14 teams) SEC (14 teams)
Big Ten (14 teams) Pac-12 (12 teams)
Each team will have the name and nickname of one of the colleges in each real-life NCAA Conference. While not required, each team should load a logo that reflects the name of their team
These leagues will be Keeper H2H Daily Lineup change leagues. Some major highlights:
1. A points-based scoring system.
2. A minor league system.
3. A Game Started per matchup limit for Starting Pitchers.
4. A keeper system of major and minor league players.
5. A slow draft beginning in early February with an 18-hour maximum clock for draft picks.
6. A Big Dance Champions League of previous season top teams beginning in Year 2 featuring a Total Points Format competition.
7. Cost $55 (year 1); Year 2-$60 (with extra $5 funding free Big Dance Champions League)
8. Leagues on FanTrax site
ANY questions or to sign-up E-Mail: email@example.com
North Carolina State
1st Base (1B)1
2nd Base (2B)1
3rd Base (3B)1
Left Field (LF)1
Center Field (CF)1
Right Field (RF)1
Utility (Any Hitter) (UT)1
Starting Pitcher (SP)5
Relief Pitcher (RP)5
5 Minor Leaguers with the initial draft, but up to 10 minor league spots subsequently.
Caught Stealing (CS)-1
Grounded Into Double Plays (GIDP)-1
Hit By Pitches (HBP)1
Hit For The Cycle (Cyc)25
Home Runs (HR)4
Intentional Walks (IBB)1
Runs Batted In (RBI)2
Runs Scored (R)2
Stolen Bases (SB)2
Blown Saves (BS)-3
Complete Games (CG)5
Earned Runs Allowed (ER)-3
Hit Batsmen (HB) -1
Hits Allowed (H)-1
Inherited Runners Stranded (IRS)2
Innings Pitched (IP)3
Losses (L) -5
No Hitters (NH)15
Perfect Games (PG)20
Quality Starts (QS) 8
Strikeouts Pitched (K) 1
Walks Allowed (BB)-1
Wins (W) 6
****IMPORTANT****-Games Started Limitation. There will be a limit of 7 Games Started by Pitchers (SP or RP) per matchup, which averages to 1 per day of matchup. For Opening Week (depending on the MLB schedule), the GS Limit will be determined based on the average number of games each ML team will play during that scoring period. For All-Star Week, this will be increased to 10 GS to reflect the Fri-Sun Series played during the All-Star Week. For two-week playoff matchups, this will be increased to 14 GS. Teams violating the GS limit will be subject to a 100 point penalty per GS over the limit.
Each team will be able to keep (protect) a maximum of 8 players from their Major League roster heading into each season and up to 10 players from their Minor League roster. There are a few guidelines to follow as far as protecting players:
1) No player drafted in the FIRST THREE ROUNDS of the previous year's draft is eligible to be kept the following season.
2) DRAFTED PLAYERS: For each player that you keep that was drafted after Round 3, you will lose a draft pick in the draft THREE ROUNDS HIGHER than each player's draft round the previous year. For example, a player drafted in the 7th round will cost (become) your 4th round pick the next year, keeping him the following season will cost (become) your 1st round pick the next, and so on. You can keep a player for as many years as he is eligible to be kept.
3) FREE AGENTS: Players acquired during the season as free agents can be kept based on the following formula:
Month Acquired Round
A drafted player or keeper player’s draft round keeper status will not change during a season due to a trade or being released. Only when a player is re-drafted the following season will his keeper status change.
Only batters with career numbers of over 130 Major League ABs for batters, SP with over 50 IP, or RP with over 30 Game Appearances are eligible to be picked up as free agents. Hybrid SP/RP players (with eligibility for both) are only eligible once they surpass either 50 IP OR 30 Game Appearances.
4) MINOR LEAGUERS: Minor Leaguers will be defined as players who are DRAFTED and have who have less than the following major league career numbers:
Batters- 130 ABs
Starting Pitchers- 50 IP
Relief Pitchers- 30 Games appeared in
If a pitcher has appeared as both a SP and RP during their major league career, he will “graduate” to a major league player at which time he breaks either threshold for pitchers.
Minor League players can be kept in the round in which they were originally drafted until they “graduate” to the status of a major league player by surpassing the career thresholds above. Therefore, a minor leaguer drafted in the 25th Round can be kept at that keeper round status for multiple seasons until which time they “graduate” to a Major League player status.
Although teams will only be permitted to draft 5 minor leaguers during the initial draft, the minor league roster will expand to 10 spots at the conclusion of the initial draft to allow for acquisition of minor league players via trades. Teams will be permitted to keep up to 10 minor league players, however, teams will not be permitted to draft additional minor leaguers in subsequent drafts once they have 10 minor league spots occupied.
If a team with 10 minor leaguers wants to draft an additional minor leaguer, they must “call-up” one of their minor leaguers to their Major League Active or Minor League roster and will not be permitted to send that player back down to the minors unless subsequent trades create space on the minor league roster and that player still retains his minor league eligibility.
Minor Leaguers who are acquired in the draft can remain on your Minor League Roster until the time you decide to call them up to the Major League roster or they surpass the thresholds above. A player can be shuttled back and forth between your Major and Minor league rosters as long they still have minor league status by not passing the above thresholds.
Once a Minor League player surpasses the thresholds above, they must be called up and placed on your Major League roster and can never be placed on your minor league roster again.
International players can be drafted, but not until they are signed to a contract by a ML team. For keeper status purposes international players 23 years of age and under at the time they are drafted will be considered minor leaguers until they surpass the thresholds for minor league eligibility; however, those 24 years of age and over will be considered major leaguers immediately regardless of the thresholds for minor league eligibility.
Other Keeper Procedures
In the event that a team wishes to keep multiple players that may "cost" the same pick, the team may either trade for a pick to supplement the kept player, or give the pick one round ahead of what the initial "cost" would be. (For example, if you have two 5th-rounders, keeping one will cost the fifth-round spot, and keeping the other will cost either a fourth-rounder or a pick that you acquire via trade within the fifth round or higher.) ****In the instance that a player is placed at a round higher because two players have the same round status, said player would then adopt that round status for the next season.
Keeper announcements are due 7 days before each yearly draft. If they are not made, then it is assumed a team will not keep any players. All keeper announcements are final. The final draft order will be announced BEFORE keeper lists are due.
We will be have a 35-round Draft in which Major League and Minor League players will be selected in which teams will fill their 30 Major League slots (19 starters and 11 Reserves along with a 5-man minor league roster). You will only be allowed to draft five players in the initial draft that have career numbers below the thresholds for minor leagues.
Each team will have 18-hours to make their draft selection. Once the player is On-the Clock, they will receive an email notifying them of this. If they do not make the pick within 18-hours, a pick will be made for them.
Once the draft is complete, Free Agency will begin. Any player not drafted and has exceeded the thresholds that would categorize them as a Minor Leaguer will become a Free Agent and will be allowed to be bid upon during the two acquisition periods per week in a Blind Bidding format. The minimum bid for a player is $0. All teams will be given a FA budget of $100 per season to acquire FAs, so spend it wisely once you run out of FA money, you can only replace injured or ineffective players with a $0 bid. The system will show all free agents on which a claim is being placed for that period, however, it will not show the FA dollar amount that is the highest bid.
Free Agent bidding will be processed at 6pm EST, twice a week....Once on Wednesday...and again on Saturday. This will allow people to sign Free Agents to fill roster spots mid-week and before the next matchup begins. The time is set to 6pm EST, to prohibit "stealing" of Free Agents (ie someone being up at 1am and placing the highest bid to win a player while everyone else is asleep). To prevent teams from “sneaking” a player through free agency by making a last minute bid, free agents must be posted 8 hours prior to the deadline (10AM EST Wednesday or Saturday) in order to be acquired during that period.
Players below the thresholds that determine minor leaguers cannot be placed up for bid for free agency until they have surpassed the threshold that makes them a Major League player.
Teams will be able to see what players are currently up for bid, but not the amount of the highest bid.
All trades will go through an approval process that will last a maximum of 48 hours. Once a trade is accepted, a league poll will be posted in which all members of the league will vote on whether or not the trade will be processed. If a trade is VETOED by a majority of owners not involved in the trade, the trade will not be processed.
Grounds for VETOING a trade cannot be that it will help/hurt my team. Grounds for VETOING a trade would be if the trade is so imbalanced, that it appears as if one team is not attempting to improve their team either for this season OR for the future. Obviously, individuals can have very different opinions on players, so a team that is seemingly receiving the short of the stick in a trade should probably post in the message thread his justification for a trade when the trade is accepted to show other league members why he believes the trade benefits his team. If a majority of teams not involved in the trade do not VETO a trade by the 48-hour time constraint, the trade will be processed.
Trades will generally fall into two major categories:
Mutually Beneficial Trades (MBT) - These kind of trades do not have to follow any format or requirement of round status, but a train of thought needs to be evident. Trade partners may want to post their rationale in a message board thread to give league members an insight to their thinking and how the trade “mutually benefits” both teams to prevent a VETO from occurring.
Rebuilding Trades (RT) - Rebuilding Trades, quite simply, involve two teams coming from two very different perspectives: One still competing for the playoffs this season and one who is rebuilding for the next season. So a RT will involve a player drafted within the first 5 rounds from the rebuilding team and late round keepers (round 20 or later) or farm players from the competing team. Rebuilding Trades may take place starting in June, no earlier.
The suggested and approved Rebuilding Trade will include a player drafted in rounds 1-5 from the rebuilding team and a combination of at least 2 Top 100 prospects, or a late round keeper (round 20 or later) and a top 50 prospect, or 2 late round keepers from the competing team. Negotiated additions to these suggested deals are allowed. (I.E. offering a late round keeper and two top 50 prospects for a 1-5 rounder.) The suggested deals are the bare minimum expected. *****Note there needs to be a reasonable assumption that a late round keeper will actually be kept, so a late round scrub is not considered a late round keeper.
All Rebuilding Trades will also undergo a Commissioner Review in the event a VETO vote does not occur and can be VETOED by the Commissioners.
The content of the Top 100 list will be determined by the annual http://www.baseballinstinct.com
list or some other approved source. It could be argued by either team that a prospect deserves to be on the list according to his performance.
Trade Deadline is sometime in early August. Official date to announced.
Schedule & Playoffs
Six (6) teams will make the playoffs from each conference in which division champions will receive a bye in the first round. Each conference will play schedule unique to that conference in which you will play division opponents more than non-division opponents. To accommodate this set-up, there will be a limited number of double header weeks in which teams will play two opponents. Like MLB, the 4 Wildcard teams will be the teams with the best records regardless of division.
1) H2H Record
2) Most total points in H2H matchups
3) Most total points overall
Three or more teams
1) Best H2H record among games played against all tied teams.
2) Most total points in H2H games played against all tied teams.
3) Most total points during the regular season.
All Playoff Matchups = Two Week Matchups
All teams not making the playoffs will play in a points tournament (not H2H) spanning the weeks the playoffs will take place that will determine the draft order for the following year. The team with the most total points during that period will receive the 1st pick in the following year’s draft, the team with the 2nd most will receive the 2nd pick, etc. In addition, the incentive of a $20 prize will be provided to the winner of the Consolation Points Tournament.
Big Dance League
In order to tie our individual NCAA Conferences together, a Big Dance League will be created after Season 1 made up of the Top 4 teams as determined by the playoffs in each conference from the season before. Individuals that finish in the Top 4 in multiple leagues will have multiple teams in the Big Dance League.
Unlike our regular leagues, the Big Dance League will be a simple Totals Points League (no H2H) with no trades being allowed among teams owned by the same individual.
The Big Dance League will conduct a slow draft like the other leagues each year and will operate as a simple “re-draft” league each season with teams and owners changing each season based on the results of the previous season finishes in the regular conferences. Teams will be permitted to bring 3 “franchise players” from their regular conference team for their Big Dance team prior to the Big Dance Draft.
Based on the current size of conferences, the prize pool for the initial Big Dance League in 2015 will be $270 ($5 times 14 ACC teams, 14 BigTen teams, 14 SEC teams, and 12 Pac-12 teams).
1st Place Big Dance $200
2nd Place Big Dance $ 70
Prizes and Dues
The fee for each team is $55 per season, with prize amount varying based on the number of teams in each conference, with full payouts from the dues collected minus the amount of money needed to pay for FanTrax’s fee of $80.
BigTen, ACC, SEC Pac12
(14 teams) (12 teams)
Prize Pool $690 $580
Conference Champ. $285 $250
Runner-up $140 $125
3rd Place $75 $50
4th Place $50 $35
Consolation Tournament Champ $20 $20
Division Champs (2-Reg Season) $60 $50
Beginning with the 2015 Season, dues for each team will be $60, with the extra $5 going to fund the Big Dance Prize winner for that season.
All league dues will be collected by January 15th and paid via LeagueSafe, using the E-Check feature (drawn from your checking account) as to avoid Credit Card fees that LeagueSafe passes along to their customers. Teams that do not pay by that date will be subject to replacement.
Last edited by majik on Sat Dec 28, 2013 9:03 pm, edited 3 times in total.