This league isn't for the faint of heart. If you know your prospects, understand the business of the game and have a handle on the sabermetrics of the game that translate to wins and losses, then you'll love this challenge.
Some people think they know baseball, but struggle to compete with many of our top-notch owners.
Have you got what it takes?
We've got all the bells in whistles, making us about as realistic as you can get from your fantasy experience.
Contracts/Free Agency, mid-season entry draft, real-life positions and playing time restraints, so on so on.
Moneyball Fantasy Baseball est. 2004
Designed to reflect independent run production and prevention.
Offence = 0.25 points per base.
Pitching = Defence-independent formula derives an earned run total using HR, BB, HBP, K
Exact stats in use found at: http://www4.fantrax.com/fantasy/leagueR ... 9thbzv5jry
A team’s weekly score is put head-to-head against all other teams in the league, every week.
Weekly match-ups run Monday to Sunday with certain match-ups getting extended (start and end of season, etc.)
Six teams make the playoffs, which take place over the last 3 weeks of the season.
Each team controls a minimum 24 and maximum 40 players
Disabled list and minor leaguers count toward these roster limits.
Active slots must have a player in them every day, though you can put a player who has the day off in an active slot.
There is one active slot for each fielding position, 1 for a DH, and you can have 1 to 16 pitchers active pitchers per day.
Until September 1st, teams may have up to 15 reserves that are not eligible for the minors.
On/after Sept 1st, teams may have up to 30 reserves that are not eligible for the minors.
Minor league eligibility
Teams can have up to 16 players on the minors roster.
These players don’t count toward the salary cap, but count toward the 40-man roster.
Players qualify for minors if they are not on an MLB roster in real life, or if they started the current season with less than 131 career AB or 51 career IP.
If you put a player in the minors during a time when they are eligible, you are allowed to keep them there as long as you wish… even if they no longer qualify in real life.
While players are on the real-life DL, they qualify to be put on your team’s DL. Once they’re on your DL, you can keep them there as long as you like, even if they come off the real-life DL.
DL players don’t count toward the salary cap, but count toward the 40-man roster.
If a player plays at least 1 inning at a position during this season or last, then he qualifies for that position on your roster.
Playing time minimums/maximums
For every head-to-head match-up period;
- Teams can bat to a maximum of 162 outs.
- Teams must pitch a minimum of 54 innings.
On the day a limit is reached, all stats will continue to count for the rest of the day.
Batting and pitching limits are separate from each other.
Teams that do not meet the minimum IP for the week will receive a total team score of zero, or 1 point less than the lowest scoring team that week, whichever is less.
Pitching minimums are to be met each week. Owners who do not meet their weekly minimum are expected to e-mail the commish with an explanation.
Failure to do so three times is three strikes and you’re out. Teams that have paid the luxury tax, (explained later), are exempt from this rule.
Keepers need to be marked 20 days before opening day.
Teams have the option to keep players still under contract or drop them without penalty.
Players who have finished their contracts cannot be marked as keepers.
Keeper deadline is the last chance to drop players until after the draft.
Players may not be dropped from May 29th-June 3rd.
On June 1st all available players will be put on waivers and have their salaries reset to the minimum.
On June 3rd, the waiver process will act like a draft of available players.
Players who are claimed during this once-a-year process get the player on a contract that lasts the rest of the year plus 6 more.
Draft order is the standings on June 3rd in a last-to-first order every round.
Released players go through waivers.
Waivers last 2 days.
Waiver claims can be made with preference given to the team lowest in the current standings.
Players claimed on waivers continue on with their listed contract value and length.
Dropped players who pass through waivers become free agents.
Free agents are eligible to be bid on and won daily, with the exception of the start-of-the-year free agent period which allows owners 5 days to form their bidding plans.
The highest bidder at 3am each day wins the player with the tiebreaker favouring the lower team in the standings.
The winning bid becomes that player’s salary and the contract lasts for that season plus the next.
If the winning bid is processed on or after September 1st, the contract only lasts until the end of that year.
A player who doesn’t get bid on by anyone continues on as a free agent the next day.
Teams are only allowed to spend up to an amount equal to the current standard cap limit per year on winning free agent bids, (called the “Free Agent Acquisition Budget”).
Waiver claims and trades don’t affect this Free Agent Acquisition Budget.
There is no penalty for releasing a player before the end of his contract.
Salaries and the cap
The standard team salary cap is equal (in millions), to the current season’s salary cap, ($178 for 2013).
Minimum player salary is equal, (in millions), to the current season’s minimum salary, ($0.49 for 2013), and goes up in increments of 1 cent.
Owners have the option of paying $20 in real money to have an extra $20 in cap space.
Owners can pay the $20 at any point during the year and once they do, money stays in the prize pool even if the team doesn’t always use the extra cap space.
Salary cap space will only be increased after the commissioner receives the payment.
All the money collected becomes the prize for the league champion.
This prize is awarded whether the champ paid into it or not.
The 2012 prize was $180.00
All settings found at:http://www4.fantrax.com/fantasy/leagueR ... email@example.com