- (1) 23-man active rosters so that the standard $260 budget is appropriate.
(2) $300 in-season budget to prevent an excess of dump trades.
(3) Up to seven keepers per team each year.
(4) Players picked up during the season (even if they were drafted and then dropped) can be kept for $5.
(5) Keeper salaries rise by 50% per year. This is the hardest part for me. Is there an industry standard? My thought is that if you got a bargain - a superstar ($40) for the price the average player (~$10), then his salary would work like this (let's assume production stays constant):
(a) Yr. 1: $10 salary, $40 production, $30 profit
(b) Yr. 2: $15 salary, $40 production, $25 profit
(c) Yr. 3: $23 salary, $40 production, $17 profit
(d) Yr. 4, $35 salary, $40 production, $5 profit
Four to five years seems like about the right amount of time to keep a player on one team, but am I missing something?
Also, there's a bonus problem. We haven't decided whether to start fresh or try to convert existing keepers to auction keepers for this year. Right now, each team can keep 7 players as long as they want. I think that we could convert by doing this: (1) using Yahoo default $ values; (2) adding $3 for guys under 25 and subtracting $3 for guys over 30 (since Yahoo values are for single season, this would adjust it closer to what market price would be in a keeper league), and (3) discounting each player by 20% (owners should be rewarded for previously finding good deals - it's not much help to have drafted Mike Trout last year, only to have to pay $45 this year already).
Thanks in advance everyone - much appreciated.