snash wrote: Bravos of Steel wrote:
Slayer Rules wrote:Wait until half the loading bar is green, then click reload. Do NOT wait for the whole bar, it would have taken too long by then. Just something that I picked up as I've been doing these mock drafts and get frustrated.
Which is precisely the problem. If you have to stand up, sit down and then spin in a semicricle for 5 seconds (the equivalent of what you're having to do now to launch a mock) you're going to have tons of autopickers in these mocks, which is what we have. They're simply not working correctly.
Genie - I sent in a complaint for this last night on 'Help'.
The problem is happening in the waiting room, when the time left to the launch goes to zero. The little bar starts to fill up as usual. The problem is that the mock is not launching by itself when the bar gets to "full". The page either freezes or on rare occasion the "launch draft" button appears, which you have to operate manually.
Sure - you can launch the draft manually and that's not much of a problem. However - if you're not sitting and staring at your screen waiting for your mock to start it could be awhile before you realize you can manully enter the draft. It's happened to me several times where I get involved in comething else and then go back to my mock page, only to realize it had launched several minutes ago (except it didn't of course because I would have had to manually launch it).
The only way around it is what snash said above: manually refresh your waiting room page when the load bar is about halfway full. That forces the "launch draft" button to appear and then you can manually launch.
Bottom line is the mocks are not launching automatically as designed.
PS - I am allowing popups from yahoo fantasy basbeall, so that is not the issue...
Last edited by Slayer Rules on Tue Feb 12, 2013 1:26 pm, edited 1 time in total.