I'm a new (2nd year) commish and I'd like to improve my league. Last year I used the following settings for a 16 team h2h league which I copied from a league I got introduced to in 2008. It was pretty fun, though the draft was long and there weren't many people left in FA. I'm assuming 16 players is a big league and that has a lot to do with it.
16 teams, 9x9, H2H, snake draft, categories are:
R,1B,2B,3B,HR,BB,AVG,SB,RBI - W,L,S,HLD,BB,SO,k/9,WHIP,ERA
roster spots are:
C,1B,2B,3B,SS,CI,MI,OF,OF,OF,UTIL, SP,SP,SP,RP,RP,RP,P,P,P,P, 6 Bench!
No waivers, Trades on league votes(2 days), No min-max transactions, 25 IP minimum, Yahoo can't cut list
The question is, is there anything obviously wrong with this setup that I haven't noticed? The draft is going to be long and probably go up to the 400s, maybe 2-3 hours I guess. Last year there were 8 bench spots and 2 util spots. I took one util out and 2 bench out to maybe make the draft a bit more manageable. Another thing I'm considering is expanding the league to 18 teams. Should I take out a util slot or maybe take out the CI and MI slots to compensate for the extra teams? Is adding teams a bad thing for any reason? I want to make the league slightly casual although there are a handful of good players in the league. Should I raise or lower the minimum IP? Honestly any advice on how to run a big (16-18+ team) snake draft h2h league is appreciated - Sorry guys, only been doing this for a few years, I'd love some tips from the veterans out there ^^
Last edited by tonyallenforprez on Thu Feb 11, 2010 3:47 pm, edited 1 time in total.