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Art McGee wrote:for example, in the home run category you'll find that in a standard league it typically takes about 9 and a half homers to move up one spot in home runs --- to gain one marginal point in that category. a guy who hits 30 home runs is probably worth about 3 points in home runs in a typical standard roto league. if you don't play in a standard league, you can still apply the same kind of thinking, but instead of using that 9.5-homer figure, you're going to have to look at leagues similar to yours and estimate how many homers, or steals, or saves it takes to gain 1 SGP in your format.
JTWood wrote:First of all, I think it's too dependent on good projections. Because of that, it takes away from your focus, which should be on coming up with solid projections for the players in your player pool.
Second, SGP calculation (based on Art's comments above) seem to generate standard (linear) gaps between point levels. I don't play categorical leagues, but I would imagine the actual, end-season ranking difference in each category is probably larger on the ends and smaller in the middle, leading to a bell curve-like distribution. If that's accurate, using a linear ranking formula would create a disparity in the projected-vs-actual values. Someone let me know if I'm wrong on this one...
That's my take on his system. Speaking specifically to a 22-team league, I think the best gains in the league will be made on the WW during the season. The first team to grab an "average" player - by 12-team standards - will get a HUGE benefit, and spending so much effort on the pre-draft might lead to the perception that the WW isn't as valuable as it should be.
GabbyJay wrote:Ordinarily I would be focusing a lot on the WW in a league like this but unfortunately we are limited to 8 pickups during the season in weekly mini-auctions that start in May. So you either have to nail your draft or nail your trades, or both, really.
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