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Bobbleheadrusty wrote:The way I see it you have a couple of options. Cutting keepers doesnt really work, since a smaller keeper pool will only increase the incentive to dump (competing teams can give up one elite player for 3-4 contributors). Coming from a dynasty background, we see less dump trades since even those guys are getting kept.
1. Increase the prize pool. Create a payoff for the teams that finish 3rd or 4th, or pay category winners a prize. That will keep more people competitive later into the season.
--- We pay 4 places already and the minor league draft order is 5th-last followed by 4th-1st. We tried category payouts for a couple of years but that didn't do anything.
2. Make an earlier trade deadline. If you cut off trades earlier in the season fewer teams will know what position they are in to drop
--- The dump trades are starting in early May
3. Create a Losers pool. Im not sure how you do your auction values, but let the teams that miss the payoff have an advantage the following year. If you pay off 1-2 then let the team in 3rd have an extra $15 at auction, 4th have $10 and 5th have $5. Alternately, the team that comes in last could lose $10, the next team could lose $5. That should keep an extra couple teams competing until the final day.
--- Possible idea
4. Do a split season pot. Reserve 25% of the payoff pot (or so) to the team that is best from July 1 on. Teams that were rocked by injuries early can come back to win the second half.
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