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Murderers Rowboat wrote:My keeper league voted on a couple of changes this season: 1) we are now doing daily instead of weekly changes; and 2) we have put a cap on total innings. I am concerned that the IP limit, which has been set at 1150, may be too low. How can one go about determining a good IP cap? We start 3 SP, 2 RP, and 2 P. The stat categories are standard 5X5 plus quality starts.
My concern is twofold. For simplicity's sake, let's say I start the same 5 SPs every week (meaning I start SPs in my P slots). Now let's say that these SPs average 210 IP. That's 1050 innings right there, leaving only 100 IP for the two RPs. That would mean that my IP would almost certainly be capped, essentially penalizing teams with workhorse pitchers. Secondly, this math means that I wouldn't really be able to start my bench pitchers when my "starting 5" were off, since it would accelerate the accumulation of IPs to that low limit. It kind of seems silly to discourage people from starting their extra pitchers. It also seems that part of the fun of moving to daily changes is that I would now be able to play those guys instead of determining at the beginning of the week who would have to sit (but now I'll still have to make those decisions).
I think the IP limit was set to prevent people from churning pitchers and/or punting saves (i.e. by using SP/RP eligible players to try to accumulate as many Wins, Ks, and Quality Starts as possible--we had a major controversy about this last issue last year which led to the changes). Still 1150 seems too low. Do I have the right idea or am I on the wrong track?
GotowarMissAgnes wrote:We use 1450 in my league, because that's how many IP the typical team sends the season with in real baseball.
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