by visgc » Tue Mar 27, 2007 9:18 pm
The league is up to 13 teams now, so we are going to try to make it to 16 teams total. Here is the complete list of rules for the league:
Super Keeper League Rulebook
Teams: 16 teams
Contributions: This year $20, Next year $20 plus Yahoo plus costs ($9 estimated).
Prizes (to be reduced slightly to cover Paypal costs):
First Place $150
Second Place $70
Third Place: $50
Best Second Half Team Out of Top 3: $50 – ranked by biggest second half gain in points
Scoring Type: Rotisserie
Stat Categories: Standard 5 X 5 with OBP substituted for AVG (R, HR, RBI, SB, OBP, W, SV, K, ERA, WHIP)
Positions: C, 1B, 2B, 3B, SS, LF, CF, RF, Util, SP, SP, RP, RP, P, P, P, BN, BN, BN, BN, BN, BN, DL, DL, DL, DL
Keeper Rules:
Ten keepers per team.
Four year limit on keepers
Players can receive a four year guaranteed contract according to the following rules.
If more than 48 players of Yahoo’s top 100 players on March 15 are available in the draft, players in the first 3 rounds receive guaranteed contracts.
If between 32 and 47 players of Yahoo’s top 100 are available in the draft, players in the first 2 rounds receive guaranteed contracts.
If between 16 and 31 players of Yahoo’s top 100 are available in the draft, players drafted in the first round receive guaranteed contracts.
If less than 16 of Yahoo’s top 100 are available in the draft, then no guaranteed contracts are awarded.
There is a maximum of 6 total guaranteed rounds for the league at one time (so you will always have the opportunity to have four keepers not drafted with guaranteed contracts – assuming you have not traded for more players with guaranteed contracts)
If players with guaranteed contacts released, the owner loses a keeper for the duration of the contract. These players can be traded, but the contract is still guaranteed for the next team
A players four year clock resets when he is a) drafted or b) released and picked up by another team. It does not reset if he is a) released and picked up by the same team (even later that year) or b) traded. If you pick up a player that needs his clock reset, you need to notify the Commissioner before the end of the season.
Other Rules:
Trading of draft picks is not allowed.
Trades may not include any arrangements that go beyond the players exchanged.
The only time offseason trades can happen is after keepers have been submitted. Any such trades must involve the same number of players changing hands and will be voted on by the league.
There is a 2 day trade waiting period for all trades. The Commisioner will not speed up any trade approvals. Trades will not be rejected unless there is collusion or wide disagreement by the league.
Intentional losing is not permitted. A team must maintain a viable roster and must make a reasonable effort to activate the best players possible. Commissioner can impose penalties for this behavior that may include loss of keepers and potential removal from the league following the season.