An Iconic Fantasy Baseball Community
Moderator: Baseball Moderators
brandnew wrote:For some reason, the SBs seem a little high to me... like it'd be hard to get into the top half percentile without having a speed demon that at the same time doesn't produce in the other offensive numbers (a guy like Crawford is an exception to this). Like, if you had Wright, Bay, and Weeks getting you Sbs, you'd be in the bottom half. Is it likely that you'd be able to win with getting such a low point total in one category?
Also, can anyone come up with like a hypothetical realistic team that would win a competitive league according to this research?
The Loveable Losers wrote:You can do that but you have to make sure to get guys that not only fill in the 15'ish sb's a piece but do so without sacrificing r/rbi stats. That limits the choices you can make on the 15/15 or 20/20 type guys as some of them aren't likely to put up great r/rbi based on the team or position in the batting order.
If you get a burner you can afford to get guys that might not be quite as valued because of their lack of steals. Your Hafners, ARams, etc are great to be able to pick up. You still need to get your 20/20 guys or at least 20/15'ish...but you can make up for a lot on the r/rbi end with the big thumpers that don't necessarily run any.
You're right though GTWMA - you don't HAVE to get a burner and the last thing you want to do is start reaching for guys higher than their value dictates. But getting one of them at an appropriate spot in the draft sure as heck makes it easy to put together an offensive juggernaut while still being able to draft a good pitching staff.
And, going back to the epic Drew/Green debate, my approach minimizes your variance. If you go the burner route, if your burner gets hurt, you are screwed, and lose 5-10 points. I can lose any one guy and still lose just a point or so, even less because it's easy to find a reasonable replacement.
The Loveable Losers wrote:And, going back to the epic Drew/Green debate, my approach minimizes your variance. If you go the burner route, if your burner gets hurt, you are screwed, and lose 5-10 points. I can lose any one guy and still lose just a point or so, even less because it's easy to find a reasonable replacement.
That's VERY true...going with the burner lets you build a stronger team normally but it's riskier...you've got to hope that the guy doesn't pull up lame and leave you out in the cold.
Users browsing this forum: No registered users and 0 guests