Lofunzo wrote:What I meant was that in roto, the best team usually wins and in ML baseball, the same holds true. In H2H, I can go 150-10 during the whole season, sit out for my bye, and then get swept in the playoffs. If it happens once in a while in baseball, it happens much more often in H2H. I don't like having the best team all season only to have a manager rest some players and I get bounced because of it. There are pros and cons to each but I will always side with the version that takes more skill into the equation and less luck.
Obviously, this argument is based on the assumption that some people want a game that more resembles the real thing. Some do not, and that's perfectly understandable.
However, if you're playing for something more realistic, than there are plenty of ways to avoid the whole "rest a player" problem. The easiest solution is to end the season a little sooner. The next easiest solution is to make the playoff games last longer than the regular season matchups. For instance, make it a two-week game instead of a one-week game.
This off-season, I am going to write an article for the site on this. There are a lot of problems that exist in the most common H2H leagues that could easily be fixed so that random and uncontrollable events don't have nearly as large of an impact as they could.