Bradg533 wrote:is this game worth buying if you already have 04??
I think it's worth it for the lefty power fix and updated rosters. Plus the graphics are obviously better in the newer version.
acsguitar wrote:I like the game but it gets really frustrating...its like impossible to hit in allstar but too easy in pro....I guess its worth it...
I agree. I was absolutely killing it on pro with most of the hitting sliders set to negative values and on All-Star I can't seem to buy a hit unless I have the sliders ridiculously high. After lots of tweakingI'm getting mostly 4-3, 5-2 type games now, so I'm getting something I can work with.
Oh, and make sure you don't have injury sliders set higher than 0 because I lost Rolen for 55 days and Pujols for 10 on back to back nights in my dynasty.
I jumped into owner mode on All-Star. I'm getting killed, but it's only because I can't score a freakin' run. I sim 4 days and then pitch with Marquis. I have a 2.25 ERA through 5 starts with the pitch cursor completely off, but my run support for myself is like 0.5 rpg or worse. I get shut out constantly.
Here you go. Next game, if there is one, would be MVP Baseball 2012.
IGN wrote:February 24, 2005 - It has been an eventful year for sports video games. First, EA bought the exclusive rights to the NFL license effectively pushing all competitors out of the market. Then Take Two struck back by purchasing Visual Concepts and the exclusive third party rights to the MLB license. After all of the wheeling and dealing where does that leave the fans who are just looking to hit some dingers? It leaves us with the third and final installment of the MVP series, at least for the next seven years. It looks like EA Canada wanted to give us something memorable because MVP 2005 delivers the best baseball experience on the market today.
It has been a joy to witness the progression of the MVP series. MVP 2005 addresses, corrects, and improves upon almost every issue fans had with the previous installments. With the addition of Owner Mode and the mini-games, EA Canada has proven that it wasn't just polishing up last year's version. It is a shame that we won't see an MVP 2006 but such is the nature of the business these days. Fortunately, fans will be enjoying this game for a long time to come.
Gamespot wrote:Take-Two inks agreement with MLB Players Association
Publisher will have exclusive third-party pro baseball rights beginning in 2006; deal still allows for first-party MLB games.
Last week, the Wall Street Journal reported that Take-Two was in talks with the Major League Baseball's Players Association to ink an exclusivity deal similar to EA's pact with the NFL. Today, the athletic union issued a carefully worded announcement that it had struck just such an agreement with Take-Two--sort of.
"The Major League Baseball Players Association ('MLBPA') today announced that it has reached an agreement in principle to grant sweeping rights to Take-Two Interactive, Inc., to develop and publish a broad portfolio of products that are expected to drive the baseball video game business to unprecedented heights," read the statement. Currently, Take-Two copublishes the ESPN Major League Baseball 2K series with Sega. The game is developed by Kush Games, a subdivision of Sega's internal sports studio, Visual Concepts, which Take-Two has acquired the option to buy.
Initially, the vague wording of MLBPA's statement made it unclear if Take-Two had exclusive MLB rights after all. However, further along, the exact terms of the deal are spelled out. Starting in 2006, "Take-Two will have exclusive rights among third-party publishers to develop and market simulation, arcade and manager-style baseball video games on the current and next-generation PlayStation, Xbox, Nintendo, personal computer and hand-held video game systems," read the statement. (Emphasis added.) Said third-party exclusivity will last for seven years, until 2012.
Presumably, this means that Electronic Arts' pro baseball series will not return after MVP 2005 launches in March. But an EA spokesperson would not say the agreement marked the end of EA Sports baseball games. "We will launch MVP Baseball 2005 this spring, and we're exploring our long term options. This proves that there's plenty of competition in sports games," said the rep.
However, the Take-Two/MLBPA deal is not totally exclusive, as the EA/NFL agreement was. "At the same time, manufacturers of video game systems will have the opportunity to develop and publish baseball simulation games for their own platforms," read the statement. That caveat is significant since one of the most popular baseball series, MLB, is published by Sony and internally developed at its 989 Sports studio.
When contacted, Take-Two corporate reps declined comment. "We have nothing to add at the moment," said one. But that didn't stop John Olshan, the MLBPA's director for interactive games, from heaping praise on Take-Two. "The baseball video game business has been underdeveloped for years," he said. "The upcoming change in technology makes this the perfect time for us to implement our plan for growing the business, and we have no doubt that Take-Two's proven creativity and innovation, combined with their incredible distribution strength and powerful commitment to baseball, will add real excitement and depth to the video game marketplace. Baseball fans will be the big winners."
GameSpot will have more on this developing story as further details emerge.
I love the game. I'm playing on MVP difficulty and while most of my runs still come off homers, I have to be selective and not swing for the fences every time. It's hard to pitch shutouts on MVP also, which is nice. The dynasty mode and owner mode have me thinking I'll be kept entertained for a long time.