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Looking to start free keeper on yahoo. Need 11 owners

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Looking to start free keeper on yahoo. Need 11 owners

Postby dezolis » Thu Feb 10, 2005 7:42 pm

The league will be called the Midwest Keeper Baseball League.

It will be a 12 team 5 x 5 roto scoring. the rosters will look like this.

starters

C
1B
2B
3B
SS
1B/3B
2B/SS
OF
OF
OF
OF
OF
UTIL

P
P
P
P
P
P
P
P
P

3 bench spots and 1 DL spot.

We will also do a 5 round minor league draft. The players you draft will be accessable to you and you only once they come up to the major league level. You don't have to promote a player once they are called upt o the majors you can do it at your discretion. In order to call up a player you have one of 2 options. You can either demote one of the players on your active roster or just have an empty spot on your minor league roster.

The minor league draft will be done after the MLB season starts,

If you are interested in this please either e-mail me mailto:manmagoonbt@yahoo.com or talk to me on my aol messenger dezolis or my yahoo messenger manmagoonbt.

The league will use both a yahoo group and yahoo's fantasy baseball league.
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Midwest Keeper Baseball League

Postby go sens » Thu Feb 10, 2005 8:32 pm

I just sent you an email; please confirm that you received it.

Thanks,

Jim aka go sens
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Postby Orioles103 » Thu Feb 10, 2005 9:09 pm

ill join but make it 3 sp 2 rp 3 p and 2 util
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Postby dezolis » Fri Feb 11, 2005 12:46 pm

I still need 8 owners. here are the rules to it. I know it is alot to read, but it explains everything. please e-mail manmagoonbt if interested.

Rosters
Starting Line-Up
1-Catcher (C)
1-First Baseman (1B)
1-Second Baseman (2B)
1-Shortstop (SS)
1-Third Baseman (3B)
1-Middle Infielder (2B/SS)
1-Corner Infielder (1B/3B)
1-Utility Player (UTIL)
5-Outfielders (OF)
9-Pitchers (P) (any combination)

Bench
Each team has three bench slots which can hold any combination of batters and pitchers. Statistics generated by players on a team's bench do not get applied to the team's combined total statistics.

Disabled List
In addition to the bench, each team has one disabled list (DL) slot. Players eligible for the DL will be denoted with an asterisk (*). A player can be moved into this slot only if he is designated as injured. These designations will usually coincide with the MLB disabled list, however, the League Office has the right to arbitrarily change designations as it sees fit. Once a player is in the DL slot, he can remain there until moved by the team owner, even after he resumes play.

Positional Eligibility
During the 2005 season, players who start three (3) games at a secondary position can be nominated for additional position eligibility by writing the Commissioner's Office. Players may also qualify for multiple position eligibility by making five (5) appearances at a position over the course of the 2005 season.
All multiple-position eligibility is determined by the Commissioner's Office. Players granted multi-position eligibility can be placed on an active roster at any one of their listed positions.

Roster Changes
Teams may change their 22-player active roster at any time during the regular season. Changes submitted by 11:59 pm PT (Pacific Time) each day will go into effect for the next day's games. The time stamp will come from the League Office, and may vary slightly from the actual time - owners should try to submit their moves a few minutes before the deadline. There is no limit to the number of active roster changes a team can make over the course of the season. However, an owner does want to take into consideration game limits when making roster changes.

Undroppable Players
At the beginning of the season, the Commissioner's Office deems certain superstar players "undroppable." What this means is that they are ineligible to be dropped directly to waivers. The reason this is done is to prevent collusion, so that a weaker team (such as one that will most likely not make the playoffs as the end of the season draws near) cannot simply drop their star players to waivers in order to be picked up by higher-ranked teams in their league.
The pool of undroppable players is determined and managed solely at the discretion of the Commissioner’s Office, and will be updated as necessary in the event of an injury, decrease in playing time, decreased performance, etc. Note that the undroppable status does not effect your ability to move a player in and out of your lineup, move him to an disabled list slot, or trade him

Keepers
At the end of the season each teams gets to keep any 5 players they choose. They also get to keep 3 minor league players which they draft.

Scoring
We will be using a 5 x 5 Roto scoring system. The categories are as follows
5 X 5

BATTING
Composite Average (AVG)
Total Runs Total Home Runs (HR)
Total Runs Batted In (RBI)
Total SB

PITCHING
Total Wins (W)
Total Saves (SV)
Total Strikeouts (SO)
Composite Earned Run Average (ERA)
Composite Ratio (WHIP)

How the ROTO scoring system works

Accumulating Points
In rotisserie scoring leagues, team totals are ranked from best to worst in each of the statistical categories, and points are awarded for each place based on the season-to-date cumulative totals. For example, the first-place team in a category receives 10 points, the second-place team nine, and so on until the last place team with one point. In the case of a tie, both teams will be given the average of the number of points due the position - e.g., two teams tied for first in a category would each be given 9.5 points for that category, with the next team given 8. The same algorithm holds for ties between more than two teams.

Categories with averages
Categories that are expressed as averages (e.g. AVG or ERA) will only be displayed to two or three decimal places, but for scoring purposes will be compared to as many decimal places necessary. Thus, two teams displayed as having the same average in a category will be awarded different point values unless the ratios are exactly the same. Raw totals are available on the Box Score pages.

Starting pitchers games limits and innings pitched minimums
The games-started limit is 180 games for full-season teams , an average of one start per day of the season. A team will not accumulate statistics for starting pitchers following the day during which its games started limit is reached. Therefore, it is possible that a team may slightly exceed the 180-game maximum. For example, an owner may have 179 games started near the end of the season. If they then start 5 pitchers in a single day, their games-started total will be 184. Having now reached the maximum (180), the team will no longer be credited with any additional stats for any subsequent day.

Relief Pitchers
Relief pitchers' statistics are not affected by the games-started limit. If a pitcher who is traditionally a starter appears in relief, it is considered a relief appearance, and is not restricted by the games-started limit.
In addition, pitchers for full-season teams must have accumulated a minimum of 800 pitched by the end of the FLB season. I maintain this minimum to counter the strategy of merely using relief pitchers in an attempt to dominate the saves, ERA, and WHIP pitching categories.

Determining league champion
After the last day of the season in rotisserie leagues, the cumulative totals are calculated, and the team with the most total points is declared the league winner. If two or more teams tie for their rotisserie championship, they are declared co-champions..

Roster Adjustments

Activating/Benching Players
As the team owner, you decide which players to start or bench for upcoming games each day or week. The clubhouse page allows you to analyze each of your current players, review their year-to-date and previous performances, and freely move players between your active roster and bench.
Teams can make changes to their lineup at any point throughout the week, moving players in and out of a team's active roster. However, a player must be moved to an active roster slot by 11:59 PM Pacific time to have his stats count for the next day's games. This will be true for both rotisserie and head-to-head leagues.

Adding/Dropping Players
There are many players available in the free-agent pool who you may want to pick up for your team each week. The free-agent pool may be searched by position from your clubhouse page. These unsigned players are available to add to your team at all times. When all roster spots are filled, a team must drop a player before or during the addition of a new player.

Trading

Trading
There is no limit to the number of trades a team can make during the trading period. Trades do not necessarily need to include the same number of players, although each team must stay within the limits of their roster. In the event that a trade is accepted and is invalidated by a subsequent roster move -- often in a two-for-one trade the team receiving two players fills an empty bench spot prior to the execution of the trade -- the offending owner will be notified via e-mail and will need to re-validate his/her roster before the trade is deleted by the League Office. Trades process in hourly batches, and will not process precisely at their appointed process time.

Proposing a trade
To propose a trade, an owner must first access the clubhouse page of the team with whom they wish to trade. On that page is a "Propose Trade" link which leads to that team's roster and allows for the selection of players for whom you wish to trade. After making the selection(s), you will be shown your own roster, and asked to select the players you will give up in the trade. Once the trade has been outlined, you will be asked to confirm the trade proposal, choose the length of time the trade offer will stand, and offer any written support for the trade.

Accepting/declining a trade
The owner receiving the trade offer will then be sent an e-mail listing the player(s) involved and any reasons for it (your written support, if any), and asked to either accept or decline the proposal. If the trade is accepted, the transaction then moves onto the list of Pending Transactions for Peer Review. All league owners may review the trade for up to 36 hours after it has been brought up for Peer Review (see Trade Review below). All protested trades are sent to the League Office for review, and will be evaluated before the scheduled process time.

Trade Review
Trades must be made in an attempt to benefit both teams. In the event that a trade is discovered that appears to be collusive or one-sided to the point that it cannot benefit one of the parties involved, league members may protest the trade and send it on to the FLB 2005 Trade Review Board, who will rule on the merits of the trade and render a decision to veto or allow the trade in question. In any situation where the League Office believes that a proposed trade is collusive or will not fairly benefit both teams, the League Office may reject the trade. The League Office reserves the right to handle all such situations to preserve the integrity of the game. The League Office further reserves the right to suspend or revoke a team owner's ability to propose or protest trades when the League Office believes, using reasonable discretion, that a team owner has acted in a collusive or unsportsmanlike manner or in any other manner which undermines the integrity of the game. Decisions of the League Office on all such matters shall be final and binding.

Trade Vetoes
The following are NOT sufficient reasons to veto a trade:
I changed my mind
Once you complete a trade, it's too late to change your mind. It's unfair to the other owner involved.
I will quit if this trade goes through
Sorry, this game is not about blackmail. We can't let statements like these make our decisions for us.
My little brother/mom/dog hit the button by accident
It is your responsibility to keep your account access away from irresponsible people or pets.
The owners have the same e-mail address
Collusion is against the rules. Sharing an account is not. Please have some amount of proof before you accuse another owner in your league of collusion.
A player is injured AFTER the trade was accepted
As long as the player was healthy when the trade was made, we consider the trade to be in 'good faith'.
So-and-so is a proven veteran - how can you trade him for a rookie?
We see this often. We judge a trade on how likely we think it is that it will help a team. If each team has a decent possibility to improve, we'll OK it.
Reasons the League Office will consider vetoing a trade:
Both owners involved ask us to cancel
Simple enough - no explanation needed.
Collusion
On rare occasions, collusion is very evident. We'll veto these automatically.
A recently injured player is involved, and the trade occurred right after the injury
This is to protect an owner who leaves an offer on the table, that is snatched up by an unscrupulous trading partner right after an injury is announced.
We feel the trade is extremely unlikely to help one of the teams
This is the most controversial responsibility of the League Office. Usually, no matter what the final decision is, one or more owners will be unhappy. The decisions are not personal. They are informed decisions made by a panel of ESPN.com experts and are based on empirical data and statistics. If, in the League's judgment, both teams have a reasonable chance to improve their position through the trade, and the trade is being made in good faith, the League Office will approve the trade. The people who review trades are ESPN.com experts who watch hundreds of Major League games a year, either on TV or in person. They also examine stats, both past and present. Many owners automatically protest a trade if a "big name" player is involved - however, fantasy value can differ (sometimes greatly) from real value or reputation. The decisions are often very close. The panel's responsibility is to make the most informed decision it can, based on the data available when it reviews the protest.
Final thoughts: Decisions on protests are final. We will never re-create a voided trade. If you feel the League Office's decision was in error, we recommend reproposing the trade and then registering a "protest" yourself, except you should include reasons to allow the trade instead of reasons to veto it. Situations can change - what was unfair last week may be fair this week. For example, a pitcher fighting for a closer role would have his stock go way up if his competitor for the job was significantly injured.
Sending angry or obscene protests is a good way to get ignored. Pointing out that you protested a trade that was allowed, which turned out to be one-sided, is meaningless. Our decisions are not predictions of what will happen - nobody can know that. If we allow Todd Helton for Austin Kearns - well, either player could have a great year, and either could slump. Right now, their potential is comparable, and their seasons could be up or down.
Remember - the game is supposed to be fun. Get out there and make some deals!
TRADE DEADLINE: AUGUST 19, 2005

How the Waiver Wire works

What are waivers?
Waivers are simply a holding tank for players that allows all members of a league to have a fair opportunity to add a player to their team. Players are placed on waivers when they are dropped from a team or when a new player is first introduced to the player pool. This allows everyone in a league an equal opportunity to acquire them.
To help prevent the issue of "cycling" players through free agency, adding and dropping a player on the same day does not place him on waivers. Previously, when a team owner picked up a player (such as a pitcher), added him to their lineup, and then immediately dropped him, the player would go to waivers for 48 hours and would not be able to be picked up by any team. Sometimes this is done honestly - the owner changes his mind after adding the player and decides he doesn't want him - sometimes it isn't, as this process prevents all opponents from picking up the player (pitcher) for the next day's start. Intentional cycling of players through waivers is a serious offense and may result in a team being banned. A player that is added and released on the same day before rosters lock at 11:59 PM PT will remain a free agent.
The initial post-draft waiver positions (1-8, 1-10 or 1-12 depending on league size) are the inverse of the draft order for starting pitchers for multi-list drafts and in inverse order of the initial order for single-list and live drafts.
A player can be new to the player pool (i.e. on waivers) for a number of reasons: (1) the player is dropped from a team in the league, (2) the player is signed by or called up to a MLB team during the season and is therefore new to the league, (3) all undrafted players are placed on waivers immediately following the draft or (4) the player is traded from one league to the other (applicable to AL- and NL-only leagues).
Once the player enters waivers he will remain there for approximately the next 48 hours. During this time, any owners interested in acquiring the player should submit a waiver claim. The team with the highest waiver position will be awarded the player if a claim is made. After the waiver period, the player will (1) clear waivers to join either a team (if a claim was made), or (2) join the free-agent pool (if no claim was made). Once a free agent, a player is available on a first-come, first-serve basis.

Waivers
Of the teams that submitted a claim, the team with the highest waiver priority (closest to 1) receives the player. For all other teams, the transaction is ignored. The waiver priority number of the team that received the player will be changed to "10" (the lowest priority) and all the teams that were originally below this team will move up in priority. In this way, the team that waits the longest to choose a player from waivers will have the highest priority.

Free agency
Additional players may be acquired from free agency on a first-come, first-serve basis. Free agents are any players not listed on another team's roster and not on waivers. Acquiring free agents does not affect a team's waiver position and there is no limit to the number of free agents a team may acquire, although each team must always remain within the limits of the 25-player roster (26 including injured reserve).


I think that about sums it all up. Please feel free to ask me anything if you have any questions. More info on the minor league draft is coming up. I am still coming up with ways to make it better.
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Postby loneranger3rd » Fri Feb 11, 2005 10:25 pm

why so many rules and stuff? aren't you just running it pretty much through yahoo? the yahoo system takes care of itself for the most part, and you can just make minor adjustments if you want. unless you're doing something diffferently, i'll join. and are we doing an offline or live draft?
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Postby red_sox_fan2004 » Sun Feb 13, 2005 10:04 am

Exactly Yahoo free fantasy baseball only allows for minor lineup changes and a few waiver changes. This guy obviously hasn't played Yahoo before.
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