Rkiivs wrote:Ugh, I just can't get over the frustration that is H2H. Please, someone tell me why I should play H2H? Am I missing out?
The question is, "Do you want to emulate the real game, or do you want to play by a new set of rules?" If you want to emulate the real-life game, H2H is the best fantasy way to do it. If you want to make up your own set of rules, than roto is the way to do it.
It's really a preference. I see neither as being superior, just variations on a theme.
Im pretty sure roto is the original and H2H is the "new set of rules", StlS.
Cornbread Maxwell wrote:I guess I would be more apt to play H2H if there were SEVERE ristrictions on WW claims or IP and games played. Jockying the WW is way too common a strategy in H2H, and its just not something I want to deal with.
Dude..it's called a Minimum Innings Pitch and a Maximum Innings Pitched for each week. You have to find the right balance. Right now we are shooting for 12 innings minimum and 75 maximum to keep teams from rotating out their SPs as much and make it harder for them to just throw closers in ther in hopes of winning 3 out of 5 pitching stats.
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Rkiivs wrote:Ugh, I just can't get over the frustration that is H2H. Please, someone tell me why I should play H2H? Am I missing out?
The question is, "Do you want to emulate the real game, or do you want to play by a new set of rules?" If you want to emulate the real-life game, H2H is the best fantasy way to do it. If you want to make up your own set of rules, than roto is the way to do it.
It's really a preference. I see neither as being superior, just variations on a theme.
Im pretty sure roto is the original and H2H is the "new set of rules", StlS.
I was saying "new rules" because roto is different than the way that competition is set up in the real game. The real game is H2H. I wasn't comparing the age of roto and H2H.
Cornbread Maxwell wrote:I guess I would be more apt to play H2H if there were SEVERE ristrictions on WW claims or IP and games played. Jockying the WW is way too common a strategy in H2H, and its just not something I want to deal with.
Dude..it's called a Minimum Innings Pitch and a Maximum Innings Pitched for each week. You have to find the right balance. Right now we are shooting for 12 innings minimum and 75 maximum to keep teams from rotating out their SPs as much and make it harder for them to just throw closers in ther in hopes of winning 3 out of 5 pitching stats.
Yup - but you still have completely different strategies in H2H and roto - I dont like the idea that punting a catagory is actually smarter than trying to have a balanced approach.
Rkiivs wrote:Ugh, I just can't get over the frustration that is H2H. Please, someone tell me why I should play H2H? Am I missing out?
No, you're not missing out on anything. H2H is nice for the casual fantasy sports fan, but it is not an accurate scoring method, if you're trying to determine who has the best fantasy mind out there. The league champion is often the guy that makes the playoffs, then happens to have a group of players that get hot for the last month of the season, rendering the first 4-5 months worthless.
*gasp* You mean it's like real life???
NOOOOOOO!!!!!!!
Can the Cardinals make the same complaint to the Red Sox? After all, we did win more games than they did during the regular season. Those last 4 games just rendered "first 4-5 months worthless."
Oh yeah, H2H is JUST like the real game. I love it when I'm in the championship game of a H2H league and a few of my key guys don't play because they want to rest up and prevent injury. That's exactly how it happens in the big leagues....
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I like head to head but as of last year, only when its played with weekly changes. I like it because it restricts the whole, draft 4 good relievers to bring down era and bring up ks and then just place in starters when they have a start. I like to do it much like real baseball: 5 starting pitcher spots, 2 reliever slots (of course this makes closers who count as starters (ala danny graves last year) incredibly valuable as 5th starters). But It means you need a good 5 man rotation, not 2 good starters and 4-5 closers
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Rkiivs wrote:Ugh, I just can't get over the frustration that is H2H. Please, someone tell me why I should play H2H? Am I missing out?
No, you're not missing out on anything. H2H is nice for the casual fantasy sports fan, but it is not an accurate scoring method, if you're trying to determine who has the best fantasy mind out there. The league champion is often the guy that makes the playoffs, then happens to have a group of players that get hot for the last month of the season, rendering the first 4-5 months worthless.
*gasp* You mean it's like real life???
NOOOOOOO!!!!!!!
Can the Cardinals make the same complaint to the Red Sox? After all, we did win more games than they did during the regular season. Those last 4 games just rendered "first 4-5 months worthless."
Oh yeah, H2H is JUST like the real game. I love it when I'm in the championship game of a H2H league and a few of my key guys don't play because they want to rest up and prevent injury. That's exactly how it happens in the big leagues....
Did I say it was EXACTLY like real life? It's as close as it gets, and if you really, really, really wanted to extrapolate what you described into a real-life scenario, it would simply be the same thing as a player getting injured - and that happens star players in the playoffs all of the time (Scott Rolen, 2003).
The problem you described isn't exclusive to H2H. It also happens in roto.
If you're in a league where the problem you described is a big issue, then your league is not designed well. A good league ends early enough that benched super stars is not a major concern.
Again, I'm not saying H2H is better or that roto is inferior. I'm simply saying that H2H is more like the real game than is roto. That's why I play it exclusively.
Yes doctor, I am sick. Sick of those who are spineless. Sick of those who feel self-entitled. Sick of those who are hypocrites. Yes doctor, an army is forming. Yes doctor, there will be a war. Yes doctor, there will be blood.....
I've done head-to-head, roto, and points, and roto has been my favorite by far. H2H is a little too arbritrary for me. Points, though less commonly used with baseball, is probably my second favorite, although it's pretty tough to come up with a good scoring system. Roto makes it so that balance is basically required, which I like a lot.
I just have one question with roto: I've noticed that as the end of the season approaches, people with teams that are still competitive but that have holes in certain categories tend to move up, since they pass all the people who are out of contention but aren't trying. For example, let's say someone's in fourth overall but is in eleventh in wins, and the people in eighth, ninth, and tenth in wins are all out of contention. Even if the first person's pitchers are worse, he'll move up unfairly if the others stop paying attention. So my question is, how do you fix this? The only idea I've come up with is splitting up the winnings among more places to keep it competitive, but this only works to a limited extent. Any additional solutions?