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How can you really do a keeper league?

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Postby ensanimal » Wed Jul 21, 2004 3:41 pm

ramble2 wrote:My league uses a Contract-Year system that a friend and I developed. It allows each team to keep as many or as few players as they like or can afford. Depending on where you end up in the final standings you get more or less contract-years (CYs) which you can use to sign your players with.

Players can be signed to multi-year deals, but may not have current contracts extended. When a player comes off contract, you may re-sign them, but only after you match any other offers that may have been offered to that player by other league members. This might be a selling point to the other teams in your league, in that your team is so dominant. The teams that do worse in your league will end up with more CYs which they can use to try and sign your players. The bottom of the barrel teams in my league became much more active when we moved to the CY system.

It's a total blast. We're in the third year, and no one strategy has yet proven to be the most successful. Last off-season we had a ton of trading activity going on. You've got to have a dedicated lot to make it work, but it's been really fun. It's a bit complicated, but if you work through the examples on the rules page you'll see that it's pretty intuitive: http://www.geocities.com/thehaber2000/rules/c-yrules.html



this osunds really good. one question, iread through it all and maybe i missed it, but, lets say i have 10 cy's to hand out. i use only 7 of them. we play the season, and i finish first so i would get 10 years plus the 3 left over from the 7 i used, or what?
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Postby StlSluggers » Wed Jul 21, 2004 3:50 pm

This osunds really good. one question, iread through it all and maybe i missed it, but, lets say i have 10 cy's to hand out. i use only 7 of them. we play the season, and i finish first so i would get 10 years plus the 3 left over from the 7 i used, or what?


Let me preface this response by saying that I am not affiliated with the league you are asking about.

In my league, which - as I stated earlier - is very similiar to his league, we view the "years" as the cap. You can't carry left-over cap space. We use a separate cash fund for signing players, trades, and contract extensions. Those can be carried over.

To give a real-life example, imagine that the Bengals came in $6,500,000 under the salary cap last year in the NFL. That does not entitle them to spend $6,500,000 more next year. However, the $6,500,000 they saved in cash not paid out is still theirs to keep.

I would guess that this is how his league is ran, as well, but - again - I am not associated with his league.
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Postby matmat » Wed Jul 21, 2004 4:23 pm

One thing is clear to me -- if the league did not draft with the intention of this being a keeper league, you should redraft next year. Players like Bonds, Clemens and RJ etc. would have fallen a tad with this being a keeper league from the get-go.
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Postby Nerfherders » Wed Jul 21, 2004 4:27 pm

We use a contract system, with a yearly $80 cap. There's no difference in cap years from first to worst, so it definitely benefits those teams that draft well.

Money left under the cap cannot be used in succeeding years, but at this point few managers have much cap space.

Ive been thinking about a system that increases salary caps based on team success, i.e. revenue. I'm not sure how well it will work if the rich get richer, but it sure would imitate real life!
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Postby ramble2 » Thu Jul 22, 2004 1:42 am

ensanimal wrote:
ramble2 wrote:My league uses a Contract-Year system that a friend and I developed. It allows each team to keep as many or as few players as they like or can afford. Depending on where you end up in the final standings you get more or less contract-years (CYs) which you can use to sign your players with.

Players can be signed to multi-year deals, but may not have current contracts extended. When a player comes off contract, you may re-sign them, but only after you match any other offers that may have been offered to that player by other league members. This might be a selling point to the other teams in your league, in that your team is so dominant. The teams that do worse in your league will end up with more CYs which they can use to try and sign your players. The bottom of the barrel teams in my league became much more active when we moved to the CY system.

It's a total blast. We're in the third year, and no one strategy has yet proven to be the most successful. Last off-season we had a ton of trading activity going on. You've got to have a dedicated lot to make it work, but it's been really fun. It's a bit complicated, but if you work through the examples on the rules page you'll see that it's pretty intuitive: http://www.geocities.com/thehaber2000/rules/c-yrules.html



this osunds really good. one question, iread through it all and maybe i missed it, but, lets say i have 10 cy's to hand out. i use only 7 of them. we play the season, and i finish first so i would get 10 years plus the 3 left over from the 7 i used, or what?


That's great to hear that people have been using this system and that it's worked out for them! We've loved it in my league. Please feel free to PM me if you've been using it and have any questions or comments.

As to this question, StlSluggers got it right. If you don't use your CYs in a year, they don't carry over to next year.

Back to the point of the thread, I agree with the general sentiment expressed so far. If you are going to start a keeper league, DON'T start this in the middle of a season. Start anew and make sure everyone in your league understands what your league rules are going to be prior to your draft. Aside from a fairness factor, it will be more fun for you in the end. As nice as it is to win a league, it's more fun to be in a competitive league. It'll be that much more satisfying when you win...
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Postby INKcogKNEEdough » Thu Jul 22, 2004 6:54 am

agreed you cant start a keeper league in the middle of a season. You dont have to be madam cleo to know how that vote would go.... The top teams would want to make it a keeper and the sorry teams wouldnt but that is just a coincidence i am sure.

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