big shot wrote:i do not like the rule putting a limit on how many changes you can make. making changes and improving your team is what makes fantasy baseball fun. What if you have alot of injuries, your screwed. you get to the point where you can not make replacements. i told the people in my leage that we should get more players to join therefore there are not decent players sitting around on the waiver wire
Improving your team IS the fun of fantasy baseball...at least a significant part of it. My leagues actually do not have transaction limits for this reason, but everybody also knew ahead of time that I would be freezing them temporarily if they were found to be churning or playing a quantity over quality strategy. I don't see picking up FA pitcher after FA pitcher as an attempt to improve one's team. I respond to your comment by saying that if you give your team/league a high but reasonable number of transactions that:
a) injuries will not decimate your team cuz realistically you'll have 8 or so trips to the DL per season, if that, and transaction limits should be like...35-40 or something. You should not break the bank on moves made in response to injury
b) since your argument here is in the spirit of the fun of fantasy baseball, transaction limits prevent owners from churning/quantity over quality which more than anything ruins the fun for other owners
c) transaction limits force you to carefully investigate the players you want to add/drop/trade, which is also a large part of the fun of fantasy baseball, moreso than going around and picking up people who are playing on a given day or who are just hot for a time but you know you won't be keeping them
d) transaction limits force you to draft intelligently and put strategy into it. The draft is the singlemost important day of the fantasy season, where many seasons are won or lost. The draft also makes you ask yourself "whos gonna have a bounceback year (pat burrel", "whos this years big sleeper (miguel cabrera), "whos likely to get hurt and shouldn't be drafted too high" (Troy Glaus). This research, as I just said in note C, is a large part of the fun of the game. Limitless FA's remove baseball knowledge and player research from the equation.
So there are a bunch of arguments in favor of limiting transactions. If churning/quality over quantity is a problem in someone's league, I think limits on both transactions and innings/game are very important for preserving what the game is supposed to be all about and MOST IMPORTANTLY, fun for every owner involved.
Rest in peace Mitch Hedberg. I name my fantasy team "Buoyancy of Citrus", in your honor.
1968-2005