Hi All, I'm currently a longtime commissioner of a points based league with an undulating draft. We want to switch to an auction draft and we're wondering if anyone has rules they would share for this type of league. Thanks!
It doesn't matter the format of your league. All Auctions are the same. There are $260 for 23 players. If you have more players then increase your money proportionally . I hope you understand this is not real money, just a method of bidding. When you keep players, those player Salaries are subtracted from the $260 and that is what you bid with that year. This is how the standard Keeper League works. A player gets his Salary (the amount bid on him) for the first two years. In the spring of the third year the owner has a choice to extend the contract for any number of years at $5 per year not extend it. If you have a player whose salary is $13, and you extend his contract for two years, that is $10. This would allow you to keep the player for a 4th and 5th year. Since he had a salary of $13 the first two years, his salary would be increased by $10 for a total of $23 in years 3, 4 and 5. You can see that since your team salary cap is $260, you have to manage your money and you can't always extend everyone. If you decided that the $13 player in the spring of his third year was not that good and you were going to let his contract expire after the third year, you would have him for $13 in the third year and he would then go back into the player pool the next spring. == If you have any questions, let me know.
I wrote a constitution for my league two years ago. it is glorious.
Each team will have a salary of $250 fake dollars to draft 25 players from a list of MLB players supplied by the league.
Each team will draft 25 players - 22 starters and 3 bench players.
There will be an open 26th spot on each roster for a DL player that may be utilized throughout the season. Players can only be added to the DL directly from your roster. Teams cannot add a free agent directly to their DL spot. They would have to pick him up first and then put him in the DL spot.
Lineups can be changed daily.
Owners can change the status of individual players (EX: active, reserved, etc.) up to 5 minutes before that player's game begins. The website will not allow any changes after that.
Each team’s starting lineup must consist of:
1 – Catcher 1 – First Baseman 1 – Second Baseman 1 – Third Baseman 1 – Shortstop 5 – Outfielders 1 – Middle Infielder (2B or SS) 1 – Corner Infielder (3B or 1B) 1 – Utility Player (C, 1B, 2B, 3B, SS, or OF)
5 – Starting Pitchers 2 – Relief Pitchers (Any combination of RP or Closer) 2 – Pitchers (Any combination of SP, RP, or Closer)
Pitchers can start a maximum of 10 starts per week. NO EXCEPTIONS
If a team exceeds the max number of starts in the middle of a day, the team will continue to accumulate stats until the end of the day. EX: If a team has 9 starts after Saturday, and he has 2 starters on Sunday, ESPN will allow both starts. EX: If a team has 9 starts after Friday, and he has 2 starts on Saturday, ESPN will allow both of those starts and no starts will be allowed on Sunday.
Starting in 2013, the league commissioner WILL manually deduct points from all rosters for teams that have started more than 10 pitchers in a single week.
Start times for Sunday games will determine which pitchers on your roster will be deemed the ‘10th’, ‘11th’, and so on.
If pitchers start at the same time, the commissioner will determine which pitcher’s points will be subtracted from your score for the week based on which pitcher is in each slot in your lineup starting with the first pitcher in your lineup, and ending with the ninth.
Player position eligibility is determined by ESPN. A position player must have a minimum of 20 games played at said position in the previous season or a player must play 10 games at said position in the current season. A pitcher must have a minimum of 5 starts or 8 relief appearances in the previous season or a pitcher must make 3 starts or 5 relief appearances in the current season. *** ESPN player position eligibility has worked in mysterious ways in the past. We have no control over how or when they make a player position eligible ***
Each Team can hold up to 4 players. Teams are allowed to create contracts of either ONE or TWO years for each kept player. For the first year, $3 will be added to their previous year’s salary. For the second year, $5 will be added to their previous year’s salary.
EX. Team A signs Albert Pujols to a two-year deal. He was drafted for $40 in the previous draft. He will cost $43 this upcoming year, and $48 the next season.
Teams that sign players to two-year deals can drop said player during or after the first year. However, they will still be held responsible for the second year’s salary. No exceptions.
These keeper contract values will be deducted from the team’s salary cap of $250 for the draft.
There are two trade deadlines - One for players that can be kept, and one for players that cannot be kept. Any player traded through Week 10 can be kept for the following season. Any player traded after Week 10 cannot be kept for the following season.
All players that were traded during the second trading period will be assigned a salary of $99. If a player with a salary of $99 is dropped and picked up again, their salary will still remain $99.
Players being held must be identified 1 week prior to the draft (Saturday, March 24th by 6 pm). Designated held players can only be changed on draft night if the player has been cut, or is hurt, excluding players who are entering their second year of a contract (Will be determined by Commissioner). Trades can begin again on draft night. Players other than those being held cannot be traded.
New Teams – Will have the option to either hold players from the team that they inherited or enter the draft with no players and the full $250 salary.
All scoring values and categories are optimized to value both pitchers and hitters equally.
Hitters – 1 point for singles 2 points for doubles 3 points for triples 4 points for a home run 1 point for a run scored 1 point for each RBI driven in EX: A three-run HR is worth 8 points total, 4 for the HR, 1 for the run scored, and 3 for the RBI’s. 1 point for a walk 2 points for a stolen base -2 points for being caught stealing -1 point for a strikeout 10 points for hitting for the cycle
Pitchers – 1.5 points for each inning pitched (.5 points per out) -1 point for each earned run surrendered 1 point for each strikeout -1 point for each walk surrendered 5 points for a win -5 points for a loss 3 points for a save -3 points for a blown save 5 points for a shutout 5 points for a no hitter 5 points for a perfect game EX: If a pitcher throws a perfect game, he will receive 20 points total, 5 for the win, 5 for the shutout, 5 for the no hitter, and 5 for the perfect game.
Highest bid wins each player. A team must have an available roster spot and enough money under the cap to make a valid bid on a player.
Salary Cap – Each team has a salary cap of 250 fake dollars to fill their entire roster. The only limit on the dollar amount bid on a player is that the bidder must have enough money remaining under their salary cap to fill the rest of their roster positions. (EX: Team A has $43 and 4 roster positions remaining. They may bid up to 40 for one player, leaving $3 for the remaining 3 roster spots.) Any money left over once a team has filled their roster disappears.
Nominations – Any player, active or not, may be nominated. Players are nominated based on the finish of last year (worst record first). This order will continue each round. A nomination is made by clearly saying the player’s full name and position, and a dollar amount at which to start the bidding.
Bidding – Once a player is nominated, any team may bid any valid amount on that player. If two teams bid at nearly the same time, the auctioneer makes the final decision on which team bid a dollar amount first (after considering input from other owners if necessary). If a bid is declared a tie:
Anyone may bid a higher dollar amount to break a tie.
One team may retract their bid, leaving it to the team they tied with. If both retract, the standing bid reverts to the previous dollar amount.
Once bidding slows, the Auctioneer counts down: ‘Going Once, Going Twice, Sold’. Anyone may make a valid bid until the player is ‘Sold’. A player is officially sold once the Auctioneer begins to say ‘Sold’. The Sold player goes to the winning bidder and the bid amount is subtracted from their remaining available salary cap. Should a team bid illegally, the bidding goes back to the last valid bid.
Ties are resolved using cumulative non-starter points.
A player is only eligible to play at the position he is listed for on the official league website.
All league issues will be voted upon.
FREE AGENT TRANSACTIONS:
There is a $150 cap to spend on free agents (Trades do not count towards this cap).
The season acquisition maximum is 50.
The matchup acquisition maximum is 5.
Drop/Adds – Team owners may elect to drop or add players from Week 1 through Week 24 of the regular season. These drop/adds will be conducted by silent bid. All transactions need to be submitted before the automated process runs for the night. The automated process will run each night at 11:00 pm. All free agents dropped will be available for pick up the following day. All players added are immediately available to be started.
Free agents cannot be picked up during the offseason. The offseason starts the day after our league championship ends.
Trades are free. They can be done anytime during the week, but will have to clear a 2-day waiting period where each team will have the option to vote against the trade. If 5 or more teams vote against the trade it will be denied. If 2 days pass and 5 or more teams have not voted against the trade then it will become official. Trades must be in effect for a minimum of 3 weeks. Players cannot be traded back until the 4th week. Trades do not count towards the $150 cap. The salary for all traded players after Week 10 will be changed to $99 to reflect that they cannot be held. The deadline for trades is Friday, August 10th. No trades will be accepted after that time.
SCHEDULE & PLAYOFFS:
There are 12 Teams consisting of 2 leagues – ‘American League’ and ‘National ‘League’. Leagues will be determined randomly at the draft/auction meeting. The regular season will consist of 21 games, weeks 1 through 21.
Each team will play the five other teams in their league three times, and the six teams in the other league once, for a total of 21 games.
The tiebreaker for regular season games will be cumulative bench points.
The playoffs will be held in weeks 22, 23 and 24 of the MLB schedule.
The two league champions receive an automatic playoff berth. The four teams with the next best records regardless of their conference will receive wildcard berths. The 2 teams with the best records will be seeded 1 and 2 and receive a bye in week 1 of the playoffs (If the two Conference Champs have the same record, then the first tiebreaker is Head-To-Head Sweep *, the second tiebreaker is based on season total points). The 4 remaining wild card teams will be seeded 3, 4, 5, and 6 (If 2 or more teams have the same record, then the first tiebreaker is Head-To-Head Sweep *, the second tiebreaker is based on season total points).
In the first round of the playoffs (Week 22) seed 3 will play 6, seed 4 will play 5.
In the second round of the playoffs (Week 23) seed 1 will play the lowest seed winner from round 1, seed 2 will play the remaining winner from round 1. The two winners from the second round will advance to the Mercer Fantasy Bowl (Week 24).
Playoff teams are decided as follows:
Scenario 1 Two or more teams tied in the same league (League Champion): 1 – Head-to-head/Best winning percentage among teams involved in the tie. 2 – League record. 3 – Most points scored during the season.
Scenario 2 Two teams tied for a wildcard spot: 1 – Head-to-head record. 2 – League record (Only if both teams tied are in the same league). 3 – Most points scored during the season.
Scenario 3 Three or more teams tied for wildcard ** 1 – Head-to-head sweep * 2 – League record (Only if all teams tied are in the same league). 3 – Most points scored during the season.
* Head-to-head sweep definition: If one team is undefeated against all other teams involved in the tie, that team wins the wildcard. If one team is winless against all other teams involved in the tie, that team is eliminated. After applying these two rules, if there are only two teams left in the tie, revert to Scenario 2. If three or more teams remained tied, proceed to Tiebreaker 2 in Scenario 3.
** If 3 or more teams are tied for a wildcard spot then scenario 3 above is used to determine the first spot, once the first spot is determined then the scenario 3 process starts again from step 1 to determine the second wild card team.
Franchise fee $100
TOTAL of $100 per team is due on Draft night.
Food & Drinks on draft night will be handled separately.
At year-end the following places are rewarded as follows:
League Champion – $800 Runner Up – $100 American League Winner –$100 National League Winner – $100 (Trophy Cost – $100 EST)
TOTAL = $1200
FAAB AUTOMATED TRANSACTION PROCESS:
FAAB stands for Free Agent Acquisition Budget. Every add/drop is granted via a blind bidding system that is processed automatically.
Processing of Transactions: Each week the order in which transactions will be processed by FAAB will be based on reverse order of the current standings (used in the event of a tie bid). Each time an owner has an add/drop processed they will be placed at the bottom of the FAAB order. If there is a tie bid for a player, the FAAB order is used; the owner that is higher in the list will receive the player and be moved to the bottom.
The team with the highest bid for that player will be awarded the player and the bid value subtracted from their budget.
Timing of the Process: The automated process will run every night at approx 11:00 PM.
*** The feasibility of suggested amendments to rules will be determined and followed up with a majority vote ***
*** For any rules or concepts not touched upon above, pleases see the “ESPN Fantasy Baseball 2012: Rules” portion of the ESPN.com ***