Appreciate the response. I'm a Roto guy that has never cared for h2h but I've gotten interested in it lately - only if ru can find something realistic that doesn't rely so much on luck.
As to question #1, I still don't understand why hits is a separate category when it appears that 9.6 points could simply be added to each type of hit to achieve the same result. Unless of course you are using category based scoring in some fashion, which I did not get an impression that you are.
Finally, if you could PM me your rules beyond just scoring, I'd appreciate it. As I said, I've never really done h2h and if your system is that tried and true, if rather not founder around aimlessly.
broomulack wrote:Appreciate the response. I'm a Roto guy that has never cared for h2h but I've gotten interested in it lately - only if ru can find something realistic that doesn't rely so much on luck.
As to question #1, I still don't understand why hits is a separate category when it appears that 9.6 points could simply be added to each type of hit to achieve the same result. Unless of course you are using category based scoring in some fashion, which I did not get an impression that you are.
Finally, if you could PM me your rules beyond just scoring, I'd appreciate it. As I said, I've never really done h2h and if your system is that tried and true, if rather not founder around aimlessly.
Thank you so much.
Our H2H league minimized luck by playing 3 games per week. 69 games instead of 23 smooths out things quite a bit.
We take the normal schedule, and bump it down one week for the 2nd game of the week, and bump it down 2 for the 3rd game of the week.
So you make a normal schedule . . . and you play the same team 3 weeks in a row.
game 1 game 2 game 3 Opp 1 Opp 10 Opp 9 Opp 2 Opp 1 Opp 10 Opp 3 Opp 2 Opp 1
broomulack wrote:Appreciate the response. I'm a Roto guy that has never cared for h2h but I've gotten interested in it lately - only if ru can find something realistic that doesn't rely so much on luck.
As to question #1, I still don't understand why hits is a separate category when it appears that 9.6 points could simply be added to each type of hit to achieve the same result. Unless of course you are using category based scoring in some fashion, which I did not get an impression that you are.
Finally, if you could PM me your rules beyond just scoring, I'd appreciate it. As I said, I've never really done h2h and if your system is that tried and true, if rather not founder around aimlessly.
Thank you so much.
I'd be more than happy to send you the rest of the rules for the system. Let me tell you though, this year we have decided to try out H2H 5x5, because in any points system trades are almost totally irrelevant. If you consider the fact that to make a good trade, without one teaming being ripped off, you are swapping players of equal value. Whereas in a 5x5, system one team might be overloaded in a category and lacking in another and the opposite is true for another team, which would make a trade relevant. So, that is the only downside to using points. This will be our first year moving off points though, so not sure if we will enjoy it more or less.
You can't really eliminate all luck from H2H. Some weeks you may not having good pitching match ups and have a bunch of players taking days off, but over the course of a season this tends to work itself out. However, the playoffs can change everything. I have had the highest scoring team the past two year in my league, but I came in second one year and fifth the next. I think this reflects actual big league play though.
Don't forget, the Cardinals were a Wild Card team last year, and now they are the champs. So, while you can't eliminate all luck, I think it makes the experience more competitive between managers.
People ask me what I do in winter when there's no baseball. I'll tell you what I do. I stare out the window and wait for spring. ~Rogers Hornsby
broomulack wrote:Appreciate the response. I'm a Roto guy that has never cared for h2h but I've gotten interested in it lately - only if ru can find something realistic that doesn't rely so much on luck.
As to question #1, I still don't understand why hits is a separate category when it appears that 9.6 points could simply be added to each type of hit to achieve the same result. Unless of course you are using category based scoring in some fashion, which I did not get an impression that you are.
Finally, if you could PM me your rules beyond just scoring, I'd appreciate it. As I said, I've never really done h2h and if your system is that tried and true, if rather not founder around aimlessly.
Thank you so much.
I'd be more than happy to send you the rest of the rules for the system. Let me tell you though, this year we have decided to try out H2H 5x5, because in any points system trades are almost totally irrelevant. If you consider the fact that to make a good trade, without one teaming being ripped off, you are swapping players of equal value. Whereas in a 5x5, system one team might be overloaded in a category and lacking in another and the opposite is true for another team, which would make a trade relevant. So, that is the only downside to using points. This will be our first year moving off points though, so not sure if we will enjoy it more or less.
You can't really eliminate all luck from H2H. Some weeks you may not having good pitching match ups and have a bunch of players taking days off, but over the course of a season this tends to work itself out. However, the playoffs can change everything. I have had the highest scoring team the past two year in my league, but I came in second one year and fifth the next. I think this reflects actual big league play though.
Don't forget, the Cardinals were a Wild Card team last year, and now they are the champs. So, while you can't eliminate all luck, I think it makes the experience more competitive between managers.
For anyone else who might want to look at the settings. I just copy and pasted from Yahoo!, sorry about any formatting issues.
Live Draft Pick Time: Max Teams: 10 Scoring Type: Head-to-Head - Points Player Universe: All baseball New Players Become Available: As soon as Yahoo! adds them Max Acquisitions for Entire Season: No maximum Max Trades for Entire Season No maximum Trade Reject Time: 1 Trade End Date: August 14, 2011 Allow Draft Pick Trades: Yes Waiver Time: 1 day Waiver Type: Continual rolling list Trade Review: League Votes Post Draft Players: Follow Waiver Rules Max Acquisitions per Week: 4 regular season, 2 playoffs Min Innings Pitched: 5 Weekly Deadline: Daily - Tomorrow Start Scoring on: Week 1 Playoffs: Week 22, 23 and 24 (6 teams) Playoff Reseeding: No Lock Eliminated Teams: No Divisions: No Playoff Seeding Options: By season rank
JonC0226, have you played around with adjusting the lineup requirements at all? I'm just curious if you started with the current lineup configuration, or if you tinkered with it to help fit the scoring model. If I was going to do what you have done, I would probably start with our league's preferred lineup style, so it would be nice to know on the front-end before I get my hands dirty.
alee73 wrote:JonC0226, have you played around with adjusting the lineup requirements at all? I'm just curious if you started with the current lineup configuration, or if you tinkered with it to help fit the scoring model. If I was going to do what you have done, I would probably start with our league's preferred lineup style, so it would be nice to know on the front-end before I get my hands dirty.
I don't think that would matter. We considered adding another SP and UTL. The scoring system is the important part.
People ask me what I do in winter when there's no baseball. I'll tell you what I do. I stare out the window and wait for spring. ~Rogers Hornsby
dfa wrote:That scoring system is pretty fascinating. How does it value SP v RP ?
Closers are valued highly. Middle relievers carry no value.
Although, I would say that Closers are necessarily valued as high as starting pitchers. I think their value is reflective of real life, the best teams are going to have really good closers and they will make the difference in a playoff team, but you can still win without them if you have a solid rotation that can pitch CG.
People ask me what I do in winter when there's no baseball. I'll tell you what I do. I stare out the window and wait for spring. ~Rogers Hornsby