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Mafia - Session IV, Day 1

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Mafia - Session IV, Day 1

Postby WaCougMBS » Mon Jan 31, 2011 2:25 pm

It's the middle of the coldest winter in over a century in Spokane, Washington, and crime is booming. Theories say crime goes up in the summer when idle hands are most plentiful. The secluded north side neighborhood of Hillyard seems to have missed the memo. Crime runs rampant as an insidious mob boss controls the streets, veiled by night and flanked by his trusty bodyguard, gigolo and two henchmen. The police chief, Flash Hodges, can't get anything done so it's up to the townspeople to right the sinking ship of Hillyard before its filthy roots spread and overtake the whole city.

To further complicate matters for the town (and the mafia), a twin - separated from his brother at birth - has suffered a psychotic break and must kill for the thrill of it each night to feed his compulsion for bloodshed. His brother, who knows neither his name nor that they are in any way related, has a similar ability to kill at night, however he does so for the good of the town under the tag "vigilante (for justice)". Rest assured, neither of these characters know each other's role and can conceivably kill each other at night and be none the wiser until it's too late...

Will Hodges continue to make terrible decisions and allow the scum of Spokane to rule, or will the townspeople push Hodges out of the way and return to their once great tradition?

Michael ... I mean the city of Spokane prays that the town can do what Flash Hodges can't accomplish.....which one of the players named below will prove to be the savior of Spokane, and who are the scumbags lurking in the shadows? Or, will the whole town be decimated, leaving the insane serial killer standing alone when the dust settles?

(Absolutely no talking during night, in the sign-up thread (will be locked soon anyway) or in any other form. Townies are forbidden to speak outside of the game, while all five mafia know who each other are and have the ability to talk at night. Anyone circumventing this rule - intentionally or not - will be subject to the year's first Act of God)

All PMs have been sent, so let me know if you didn't receive one or if there are any other issues which I can resolve.

Day 1 begins...

(10 votes needed for a lynching)

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Players:
  1. Dan Lambskin
  2. lastingsgriller
  3. wake
  4. thedude
  5. GiantsFan14
  6. TitanFan07
  7. J35J
  8. urbanbreez
  9. Teddy Ballgame
  10. Inukchuk
  11. m16a
  12. BigLebowski
  13. bigh0rt
  14. buffalobillsrul2002
  15. bigken117
  16. Mookie
  17. Aquaman2342
  18. jfg
  19. steelerfan513

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Mafia Roles:
1 - Mob Boss - if lynched, the mafia doesn't get a kill that night. If he's the last mafia left, he'll get two kills a night until he dies or the game ends
1 - Bodyguard - can protect one mafia member per night. He can't protect himself and he can't protect the same person on back to back nights
1 - Gigolo - can distract one person each night so they can't use their night ability. He can't choose the same person on consecutive nights and he won't be told if the person he blocked actually has an ability
2 - Regular Mafia

Town Roles:
1 - Investigator - chooses one person per night and is told what their role is
1 - Doctor - chooses one person per night to protect from any night killings. This still applies even if multiple people try to kill the protected person. He can't protect himself and he can't choose the same person on consecutive nights
1 - Watcher - chooses one person per night to see if they leave their house. Basically, he's told if a person is a regular townie or if they have a special role, though he's not given any information on that player's specific role or alignment
1 - Vigilante - can choose one person to kill each night (optional)
9 - Regular Townies

Other Role:
1 - Insane Serial Killer - Must choose one person to kill each night. He wins if he's the last standing (or if only one other person is left at the start of a day phase)
Last edited by WaCougMBS on Mon Jan 31, 2011 2:39 pm, edited 2 times in total.
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Re: Mafia - Session IV, Day 1

Postby GiantsFan14 » Mon Jan 31, 2011 2:26 pm

FIRST.

Let's get it on.
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Re: Mafia - Session IV, Day 1

Postby bigken117 » Mon Jan 31, 2011 2:32 pm

I'm so pro ;-7
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Re: Mafia - Session IV, Day 1

Postby Inukchuk » Mon Jan 31, 2011 2:33 pm

Let's see if this works again...

vote: h0rt
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Re: Mafia - Session IV, Day 1

Postby TitanFan07 » Mon Jan 31, 2011 2:38 pm

10 votes to lynch today? Oh joy, that should be fun.
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Re: Mafia - Session IV, Day 1

Postby GiantsFan14 » Mon Jan 31, 2011 2:38 pm

I find Aqua's silence to be suspicious.
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Re: Mafia - Session IV, Day 1

Postby WaCougMBS » Mon Jan 31, 2011 2:40 pm

TitanFan07 wrote:10 votes to lynch today?


Correct.
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Re: Mafia - Session IV, Day 1

Postby BigLebowski » Mon Jan 31, 2011 2:49 pm

First....awww crap. If I couldn't only type faster.
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Re: Mafia - Session IV, Day 1

Postby lastingsgriller » Mon Jan 31, 2011 2:57 pm

bigken117 wrote:I'm so pro ;-7



Mookie smiley theory in effect?
Follow me on the twit! @chadmiller16
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Re: Mafia - Session IV, Day 1

Postby wake » Mon Jan 31, 2011 3:00 pm

TitanFan07 wrote:10 votes to lynch today? Oh joy, that should be fun.


It wouldn't surprise me if we challenged the Day 1 record of 40+ pages. Of course, those game had Simulacrum in them who was good for about half of the total posts.
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