by turtle102009 » Fri Mar 12, 2010 8:22 pm
I actually have a very similar idea for a league, but I think a little simpler. Basically, you figure team's payrolls after the auction is over and they are charged based on their % of the league's overall payroll. Ex. If the average entry fee is set at $100 for 12 teams giving your league a total prize of $1200, and the total payrolls of the teams in fantasy money is $3200 (roughly 260/team) you just figure out each team's share of the $3200 and translate it to the $1200. If one team goes for the Yankees approach and spends $400 in the auction they would have to pay $150 instead of the average of $100 to get in. Of course, to make sure someone doesn't just buy everyone and then decide it can't be profitable you collect the average before the auction and then square everyone up after. During the season you can recalculate the payrolls every month to account for people going on spending sprees and then just charge the overages according to the price comparison between the real and fake money. Ex. With the previous example you could just sell payroll space in $5 (real money) increments which would give them appx. $13 (fantasy money). As far as contracts go, just set them at 3 years and charge for cutting players midseason. But if they cut in the offseason there would be no charge and those players could then go into an auction for that year.