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Mafia 2011, Session II - updated roster

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Re: Mafia 2011, Session II - updated roster

Postby Dan Lambskin » Fri Jan 21, 2011 11:40 am

Maybe Urban can send a friendly reminder out :-°
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Re: Mafia 2011, Session II - updated roster

Postby urbanbreez » Fri Jan 21, 2011 12:43 pm

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Re: Mafia 2011, Session II - updated roster

Postby thedude » Fri Jan 21, 2011 1:10 pm

wake wrote:
Dan Lambskin wrote:
J35J wrote:Not that it really matters. but you guys really shouldn't be talking about the game when it is night....you can really cut down on who is who when you know there are Pending Night kills still to go but if 3-4 people are posting in this thread then you know the mod isn't waiting on those people...unless you are really sneaky....so those that aren't posting in this thread during the night become very suspicious....just isn't all that fair.


you can pretty much tell the same thing from cafe activity in general though...hell if i really wanted to i could check everyones last visit time and figure it out


I think a lot of people have their online status set to hidden for that reason. The first few games we played a lot of people would come back the next day and try to decipher who was or wasn't mafia based on if you were around during the night phase.

I don't think it's as big of a deal in this game though where every other person has a special role as it did in the early games when we basically just ran 2 mafia out there.


Its not that big a deal with so many roles and players in the game, and you really have no idea who the mod is waiting on. Later in the game I could see it being an issue, but right now?
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Re: Mafia 2011, Session II - updated roster

Postby StlSluggers » Sat Jan 22, 2011 7:52 pm

Man... The mafia had no chance this game. :-b
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Re: Mafia 2011, Session II - updated roster

Postby urbanbreez » Sat Jan 22, 2011 7:57 pm

StlSluggers wrote:Man... The mafia had no chance this game. :-b

too many special roles for town and not enough mafioso for 15 players imo. there should have been 5 mafia and another special ability for them. but whuddayagonnado...ya live and ya learn.
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Re: Mafia 2011, Session II - updated roster

Postby StlSluggers » Sat Jan 22, 2011 8:05 pm

urbanbreez wrote:
StlSluggers wrote:Man... The mafia had no chance this game. :-b

too many special roles for town and not enough mafioso for 15 players imo. there should have been 5 mafia and another special ability for them. but whuddayagonnado...ya live and ya learn.

none of that matters when you lose one of your teammates on day one and then unleash the vigilante on yourselves that night :-b
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Re: Mafia 2011, Session II - updated roster

Postby buffalobillsrul2002 » Sat Jan 22, 2011 8:06 pm

urbanbreez wrote:
StlSluggers wrote:Man... The mafia had no chance this game. :-b

too many special roles for town and not enough mafioso for 15 players imo. there should have been 5 mafia and another special ability for them. but whuddayagonnado...ya live and ya learn.


Completely disagree. I won't go any further until after the game ends, for fear of ruining current game.
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Re: Mafia 2011, Session II - updated roster

Postby urbanbreez » Sat Jan 22, 2011 8:09 pm

buffalobillsrul2002 wrote:
urbanbreez wrote:
StlSluggers wrote:Man... The mafia had no chance this game. :-b

too many special roles for town and not enough mafioso for 15 players imo. there should have been 5 mafia and another special ability for them. but whuddayagonnado...ya live and ya learn.


Completely disagree. I won't go any further until after the game ends, for fear of ruining current game.

;-D
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Re: Mafia 2011, Session II - updated roster

Postby urbanbreez » Sat Jan 22, 2011 8:45 pm

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