What is the general rule for how many DL spots should be on a roster...my league has 21 roster spots plus one DL(16 starters, 5 bench, 1 DL). I'm thinking we need more DL spots. How many are generally awarded to a league my size?
Our league uses 2. But, it probably shouldn't be changed after the draft. I drafted Smoltz and Escobar planning to put them both on DL and pick up others until they are ready. If we drafted based on one DL I wouldn't have grabbed both. If it was changed after the draft, I'd be pissed. Would never happen in our league.
I personally think 1 DL slot is too few. We play with two and a good number of teams end up using both of them. With only one, there's a greater chance that someone could get very unlucky, have a bunch of people get injured, and then have to drop or trade injured players due to the lack of DL slots, which I dislike the idea of.
For a 21 man roster 1 is more than enough. In much deeper leagues (28+ rosters) maybe 2 is more approriate.
I like just having 1 because it adds a little strategy to the game. I don't like multiple DL spots where people can just stash players all season long. I think it makes it a little bit more interesting if you have to choose between occupying your DL spot with a guy, or dropping him.
In an ideal world, I think the number should be unlimited. You should NEVER have to choose whether or not to keep/drop a player just because a guy gets DL'd for real. Now, I think that you should not be allowed to pick guys up off the WW that are injured and DL them, but I don't think you should ever lose a guy just because you can't carry him while he's on the DL.
In an ideal world, I think the number should be unlimited. You should NEVER have to choose whether or not to keep/drop a player just because a guy gets DL'd for real. Now, I think that you should not be allowed to pick guys up off the WW that are injured and DL them, but I don't think you should ever lose a guy just because you can't carry him while he's on the DL.
I agree. The leagues that I am in range from none to two. I would prefer unlimited as long as the player was on your roster prior to the start of the most recent game that he played in.
In an ideal world, I think the number should be unlimited. You should NEVER have to choose whether or not to keep/drop a player just because a guy gets DL'd for real. Now, I think that you should not be allowed to pick guys up off the WW that are injured and DL them, but I don't think you should ever lose a guy just because you can't carry him while he's on the DL.
I agree. The leagues that I am in range from none to two. I would prefer unlimited as long as the player was on your roster prior to the start of the most recent game that he played in.
No matter how you word it there will be a sketchy situation and it might be a pain to keep an eye on. I favor picking a finite number that is larger than the 1 or 2 you usually see assuming your league is deeper. Then you still have to choose on occasion and cannot completely stockpile but no one looses someoone they should not have to drop. We use 4 with no restirictions.