Yoda wrote: jake_harv88 wrote:
Ender wrote:Positional scarcity only exists in shallow leagues. If you are in a league with CI/MI/UT generally speaking C is the only scarce position. In a vanilla 12 team yahoo league it does have meaning. In a 4 team league it would be incredibly important.
Really all depends on your league settings.
I word "huh" comes to mind here. Are you sure you didn't mean that position scarcity only exists in larger leagues?
The only way I can see what you mean is if you argue that position scarcity exists at all positions in larger leagues because there are enough teams to take alot of talent at any position (if I said that correctly)...
Yeah that is what I was going to say also. In my 20 team league, you want to make sure you grab top 10-12 player at each starting position at SS, 2B, C because the drop off happens quick once the top guys are gone.
Ok well in a 20 team league I could see that being true, but in a 12-14 team league with MI/CI/UT there are enough players at every position to get a full time starter. The extra CI/OF get spread out into the utility slots and the lowest level player in every position in generally about the same. I'm going to have to pick someone in the 20th round and all of the players left are going to be roughly the same value regardless of positions at that point.
In a 12 team league without MI/CI and 3 OF you run out of mid range MI and still have loads of mid range CI and OF left so MI become more valuable. If you go out on the free agent list in a league like that you'll see extremely strong options for CI/OF still but just mediocre options for MI.
On my sheet with no positional scarcity modifier I have 19 CI worth a 6th round pick or higher in a 14 team league. There are only 17 MI worth a 6th round pick or higher. But then there are 15 CI worth a 7th-12th round pick and only 10 MI. There are more MI worth 13-20 round pick than CI and in a deeper league this is where it 'evens out'.
If this cheat sheet were for a 20 team league I would think that It would look differently, never played in one.
Last edited by Ender on Wed Mar 12, 2008 7:55 pm, edited 1 time in total.