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IP Limits

Postby hayseed » Mon Dec 01, 2003 11:41 pm

on IP limits, what are some of the pros and cons of having weekly limits as well as having seasonal limits? also, which do you prefer and why
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Postby Madison » Mon Dec 01, 2003 11:53 pm

H2H leagues, I prefer weekly minimums, like 30 innings pitched provided that they are weekly transaction leagues. In daily transaction leagues, there needs to be a maximum per week. Helps keep people from churning starters every day and winning with "quantity over quality" and that in my opinion is the number 1 problem with H2H leagues.

In roto, a minimum of around 1000 and a maximum around 1500 works pretty well. No "all closer" strategy, and yet no "quantity over quality" strategy.
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Postby LBJackal » Tue Dec 02, 2003 12:08 am

1500 is a little but high IMO...in my 18 team, 25 man roster roto league, we have 1300 as the max. And we also include holds, so that's another 2 or 3 RP's you have in there every night on top of your closers. We usually end up right near the max, and I was just below it last season. 1300 would be what I recommend.

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Postby ramble2 » Tue Dec 02, 2003 12:27 am

In my roto league we have a 1500 IP maximum. Here's how we figured it out.

Each offensive position (we use C, 1B, 2B, 3B, SS, OF, OF, OF, UTIL) has a 162 game limit. For a MLB team, you have nine batting positions over 162 games.

So we took 162 games and multiplied by 9 (innings/game) = 1458. We round up to 1500, figuring that is pretty close to the IP you'd expect from a MLB team (works out to about 9.3 innings on average over 162 game season).

(As it turns out, we over estimated. Very few teams get that high, because sometimes they only pitch 8 innings. Last year each MLB team pitched between 1413-1464 IP. :-? Maybe next year I'll propose we drop down to 1450. Thanks for asking this question!)
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Postby Arlo » Tue Dec 02, 2003 8:55 am

I've been using a 1450 limit for some time (based on the same calculations as ramble), and it's worked very well. ;-D
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