i think it is somewhat dependent upon the particular bat and ball you are using. some wiffle balls are a firmer and heavier and thus travel farther. likewise, some bats are firmer and easier to hit with. when my brother and i would play home run derby we would take some practice swings to try to gauge an appropriate distance.
if you aren't using the narrow plastic/aluminum bat and the white, holed plastic ball with the standard "wiffle" insignia...you're playing a game that is different than wiffle ball.
here are the rules we've used.
Field Dimensions
80 ft to foul poles
45 ft to infield line
42 ft to pitchers mound
12 ft to infield fair play line
Strike Zone 4 ft behind home plate, 25X21 inches and 15 inch off ground
Backstop 5 ft behind home plate 8x8 ft
THE BALL: Only Wiffle®Ball, will be used for play. If a ball is torn more than ¼ inch it will be ruled illegal for play and will be removed from the game
THE BAT: Only wiffleball bats may be used, aluminum or plastic.
TEAMS: maximum of 5 players and a minimum of 3 players. Five players may change positions at any time defensively, but only three will be on the field defensively at one time, a pitcher and two fielders. A pitcher and one fielder are legal.
BATTING ORDER: Maximum of five players and a minimum of two players. The team must choose to do this at the start of the game and continue that way until its conclusion. If a player is injured during the game and cannot continue to bat, his turn at bat will be considered an out. A batting order will not be changed during the game and if a team bats out of order that batter is ruled out.
THE GAME: Six innings. There will be a 1:10 time limit for all games. If time expires before an inning is over, that inning must be finished. A mercy rule is in effect after 3 innings, if a team is winning by 12 runs or more.
A foul tip hitting the strike zone will result in an out WITH TWO STRIKES ONLY.
Infield fly rule. In effect. A fly ball in the infield with a man on, the batter is automatically out. However the ball is not dead, a runner may advance by tagging up. The defense may not intentionally drop a fly ball hit in the infield to attempt a double play.
If a ball hit in the infield come to a complete stop, it will be ruled a hit.
EXTRA INNINGS: There will be one extra inning. If the game remains tied, it will continue at the end of the season, if needed, in a sudden death.
Base Runners move as follows: One base on a single, two bases on a double and three bases on a triple. With two outs all runners advance one extra base on a clean hit through the infield. Singles are a hit anywhere on the field. A double is a hit that reaches the outfield fence on the ground. A triple is when the ball hits the fence by air. A double clears the bases anytime. On ground outs, the lead runner is always forced out..
DOUBLE PLAY RULE: If the offensive team hits a ground ball in the infield with less than two outs the defensive team may attempt a DOUBLE PLAY. (Only if the double play is in order) in doing so, the fielder must field the ball cleanly (not juggle) and throw the ball into the backstop. If the ball hits the backstop (in the air only… not on the bounce) the two lead forced runners are out, if the throw misses the strike zone, than only the lead runner is out.
TAGGING UP: Runners may tag with a fly ball from 2nd or 3rd base. With a runner on 2nd or 3rd base and less than two outs a team may try to advance the runner(s). When the ball is in the air the offensive team can yell, “TAG” to activate the runner. The fielder must catch the ball and throw home hitting the backstop in the air, the lead runner is out. If the ball does not hit the backstop in the air, the runner(s) advance 1 base. The offensive team must yell, “TAG” as soon as the ball is hit, without delay. The fielder has three seconds and one step to make the throw after the catch.
BATTER’S HANDS: The hands of the batter are considered part of the bat. If a ball hits a batter’s hand(s) and lands into fair territory, the ball will be ruled a fair ball.
OFFICIAL SCORE: Will be both teams’ responsibility. PLEASE KEEP IT AS BEST YOU CAN FOR STATS!
COIN TOSS: A coin toss in the beginning of each game will decide the Home team and the Visiting team. The coin toss is worked out between the two teams at the start of each game.
There is absolutely NO refund on fees once a team is registered.
WEATHER CONDITIONS: Games will be played in all weather conditions unless the Director indicates it is unsafe or impossible to play.
Rules not stated herein, will follow the rules in accordance with Major League Baseball.
Good Luck and Have fun!!!!
benjapage wrote:if you aren't using the narrow plastic/aluminum bat and the white, holed plastic ball with the standard "wiffle" insignia...you're playing a game that is different than wiffle ball.
here are the rules we've used.
Field Dimensions
80 ft to foul poles 45 ft to infield line 42 ft to pitchers mound 12 ft to infield fair play line Strike Zone 4 ft behind home plate, 25X21 inches and 15 inch off ground Backstop 5 ft behind home plate 8x8 ft
THE BALL: Only Wiffle®Ball, will be used for play. If a ball is torn more than ¼ inch it will be ruled illegal for play and will be removed from the game THE BAT: Only wiffleball bats may be used, aluminum or plastic.
TEAMS: maximum of 5 players and a minimum of 3 players. Five players may change positions at any time defensively, but only three will be on the field defensively at one time, a pitcher and two fielders. A pitcher and one fielder are legal.
BATTING ORDER: Maximum of five players and a minimum of two players. The team must choose to do this at the start of the game and continue that way until its conclusion. If a player is injured during the game and cannot continue to bat, his turn at bat will be considered an out. A batting order will not be changed during the game and if a team bats out of order that batter is ruled out.
THE GAME: Six innings. There will be a 1:10 time limit for all games. If time expires before an inning is over, that inning must be finished. A mercy rule is in effect after 3 innings, if a team is winning by 12 runs or more.
A foul tip hitting the strike zone will result in an out WITH TWO STRIKES ONLY.
Infield fly rule. In effect. A fly ball in the infield with a man on, the batter is automatically out. However the ball is not dead, a runner may advance by tagging up. The defense may not intentionally drop a fly ball hit in the infield to attempt a double play.
If a ball hit in the infield come to a complete stop, it will be ruled a hit.
EXTRA INNINGS: There will be one extra inning. If the game remains tied, it will continue at the end of the season, if needed, in a sudden death. Base Runners move as follows: One base on a single, two bases on a double and three bases on a triple. With two outs all runners advance one extra base on a clean hit through the infield. Singles are a hit anywhere on the field. A double is a hit that reaches the outfield fence on the ground. A triple is when the ball hits the fence by air. A double clears the bases anytime. On ground outs, the lead runner is always forced out..
DOUBLE PLAY RULE: If the offensive team hits a ground ball in the infield with less than two outs the defensive team may attempt a DOUBLE PLAY. (Only if the double play is in order) in doing so, the fielder must field the ball cleanly (not juggle) and throw the ball into the backstop. If the ball hits the backstop (in the air only… not on the bounce) the two lead forced runners are out, if the throw misses the strike zone, than only the lead runner is out.
TAGGING UP: Runners may tag with a fly ball from 2nd or 3rd base. With a runner on 2nd or 3rd base and less than two outs a team may try to advance the runner(s). When the ball is in the air the offensive team can yell, “TAG” to activate the runner. The fielder must catch the ball and throw home hitting the backstop in the air, the lead runner is out. If the ball does not hit the backstop in the air, the runner(s) advance 1 base. The offensive team must yell, “TAG” as soon as the ball is hit, without delay. The fielder has three seconds and one step to make the throw after the catch.
BATTER’S HANDS: The hands of the batter are considered part of the bat. If a ball hits a batter’s hand(s) and lands into fair territory, the ball will be ruled a fair ball. OFFICIAL SCORE: Will be both teams’ responsibility. PLEASE KEEP IT AS BEST YOU CAN FOR STATS!
COIN TOSS: A coin toss in the beginning of each game will decide the Home team and the Visiting team. The coin toss is worked out between the two teams at the start of each game.
There is absolutely NO refund on fees once a team is registered. WEATHER CONDITIONS: Games will be played in all weather conditions unless the Director indicates it is unsafe or impossible to play.
Rules not stated herein, will follow the rules in accordance with Major League Baseball. Good Luck and Have fun!!!!
Wow! If there is ever a Wiffleball Cafe', I think we know who to call.
Yes doctor, I am sick. Sick of those who are spineless. Sick of those who feel self-entitled. Sick of those who are hypocrites. Yes doctor, an army is forming. Yes doctor, there will be a war. Yes doctor, there will be blood.....
benjapage wrote:If a ball hit in the infield come to a complete stop, it will be ruled a hit.
I've never played wiffeball, but these rules are pretty complicated. If you thought explaining baseball to someone is hard, wiffleball looks 10 times harder.