when you get to calculating how many point hes projected to have, do you have to change that manually or is there somewhere where you can put a code in?
Glad you gave this a bump, or two, or three...
Anyway, I just add the IP/GP calc to rotospin. Still don't think it matters much.
Yellowdog, let me know if I got it right...
For pitchers: Divide points/IP to get points per inning, which is a better indicator of value than simply going by points.
For Hitters: I usually don't bother with games played. It's not that important.
I believe what you did was divide the PiMP by IP. What I like to do is divide points by IP to get points per inning. I then figure PiMP using this number. Read my first post in my top 100 thread. I referred to "PiMP" as "Value". I think you'll see how I figured it.
yellowdog wrote:I believe what you did was divide the PiMP by IP. What I like to do is divide points by IP to get points per inning. I then figure PiMP using this number. Read my first post in my top 100 thread. I referred to "PiMP" as "Value". I think you'll see how I figured it.
This is the same thing. I display the PMP value and the PMP / IP. When I devide by IP should not matter...
ok I'm doing this for a 8 man league right now. For pitchers it's 2 SPs, 2 RPs, and 3 Ps. Because of odd settings the closers get more points than the SPs. Should I just assume that the other people will start all closers in the P spots and do the top 40 closers and the top 16 SPs or should I do like 28/28?
sorgi2evans wrote:ok I'm doing this for a 8 man league right now. For pitchers it's 2 SPs, 2 RPs, and 3 Ps. Because of odd settings the closers get more points than the SPs. Should I just assume that the other people will start all closers in the P spots and do the top 40 closers and the top 16 SPs or should I do like 28/28?
If the RPs are more valuable than the SPs in your scoring system, then you should take advantage of that. I would say stick with the 40/16 ratio.