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Points Minus Par (PIMP Data for Points Leagues)

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Postby swyck » Mon Feb 13, 2006 11:21 pm

That makes sense, Yellowdog, but shouldnt that apply to Roto as well since they also have inning pitch limits? Are limits in points leagues lower?
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Postby sorgi2evans » Mon Feb 13, 2006 11:24 pm

what's a good set of projections to use?
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Postby thinkspin » Mon Feb 13, 2006 11:36 pm

yellowdog wrote:For offensive players, it is fine to simply use totals, because you would like to able to assume that your top player at each position will play most of the games allowed. However, in a points league, there is usually a max innings for pitchers. You can't just go by point totals, you have to figure points per inning to come up with an effective cheat sheet. For example, Livan Hernandez may get you 600 points, but may use 250 of your allotted innings, whereas Ben Sheets could get the same 600 points and use only 200 innings. That leaves 50 innings better spent elsewhere.


Raising the bar for everyone here at the cafe, I just implement this feature at rotospin. Hopefully, this doesn't count as a shameless plug.
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Postby sorgi2evans » Tue Feb 14, 2006 11:13 pm

when you get to calculating how many point hes projected to have, do you have to change that manually or is there somewhere where you can put a code in?
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Postby sorgi2evans » Tue Feb 14, 2006 11:14 pm

I'm no excel wiz btw
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Postby sorgi2evans » Tue Feb 14, 2006 11:48 pm

bump

when you get to calculating how many point hes projected to have, do you have to change that manually or is there somewhere where you can put a code in?
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Postby sorgi2evans » Tue Feb 14, 2006 11:59 pm

bump

when you get to calculating how many point hes projected to have, do you have to change that manually or is there somewhere where you can put a code in?
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Postby thinkspin » Wed Feb 15, 2006 12:15 am

sorgi2evans wrote:bump

when you get to calculating how many point hes projected to have, do you have to change that manually or is there somewhere where you can put a code in?


Glad you gave this a bump, or two, or three...

Anyway, I just add the IP/GP calc to rotospin. Still don't think it matters much.

Yellowdog, let me know if I got it right...
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Postby RedBaron » Wed Feb 15, 2006 3:27 pm

Hey guys, I have been in a points based league for the last 5 years and have used this theory for the last 3 and works wonders.
Once you get your par value (baseline of the 12th player at a position), then create another column with the player's total - this par value and get a new "Par-value" figure. Then I combine all the players and sort by this new "Par-value" and you get your combined list of players and you have your cheatsheet for your draft. From this you see when & where to draft a catcher.

Rototimes has a points value projection sheet that is fair in their projections for most players.

Also, I use this theory in Fantasy Football and you see where players fall into place.
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Postby yellowdog » Wed Feb 15, 2006 3:28 pm

thinkspin wrote:
sorgi2evans wrote:bump

when you get to calculating how many point hes projected to have, do you have to change that manually or is there somewhere where you can put a code in?


Glad you gave this a bump, or two, or three...

Anyway, I just add the IP/GP calc to rotospin. Still don't think it matters much.

Yellowdog, let me know if I got it right...


For pitchers: Divide points/IP to get points per inning, which is a better indicator of value than simply going by points.

For Hitters: I usually don't bother with games played. It's not that important.
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