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Why doesnt my PS2 work?

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Re: Why doesnt my PS2 work?

Postby baseball6791 » Wed Nov 02, 2005 1:32 am

Porkchop Express wrote:Went to an Electronic Boutique this weekend to pick up a PS2 and they sell used ones that are about 40 dollars cheaper than a new one. However they only had these slim ones. Im used to the old kind but I say whatever. Take it home and try to get working, everything is hooked up and set to go but when I push the reset/power button it goes to green for one second then back to red.

Am I now operating this thing correctly or is there something wrong with the machine that requires me to take it back?


I know exactly what your problem is, no need to take it back ;-D On the new models of the PS2, you have to press and hold the reset/power button for it to start up, then press and hold to turn it off, and a tap to reset if you need to once you have turned it on. If that doesn't work then... :-o
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Postby RynMan » Wed Nov 02, 2005 2:39 am

In the pursuit of an option for my broken PS2, numerous people advised me to stay away from the PS2 slimline as the older model was much more stable and durable.
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Postby Phatferd » Fri Nov 04, 2005 3:08 am

For all of you PC gamers read this thread from a message board.

I'm not saying they are right, but they have good arguments about how the PS3 will be stronger and better than anything a computer can do.

http://www.ps3forums.com/viewtopic.php?t=8694

Here is what's going to be inside of the PS3
Processor
-Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
Collada XML support for PS3’s art assets interchange
OpenGL ES support for applications programming interface for 3-D graphics


Graphics Processing Unit
-RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
--It will support DirectX 9, Shader Models 3
CPU <--> GPU configuration (CPU could interact with the GPU).

RAM
-256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
8x more bandwidth

Sound
-Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)

System Bandwidth
-Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance
-2 TFLOPS

I/O
-USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1

Communication
-Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth Bluetooth 2.0 (EDR)

Controller
-Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP)
Network (over IP)

AV Output
-Screen size 480i, 480p, 720p, 1080i, 1080p
HDMI HDMI out x 2
Analog AV MULTI OUT x 1
Digital audio DIGITAL OUT (OPTICAL) x 1

Removable Media Optical Drive
-CD

PlayStation CD-ROM * read only
PlayStation 2 CD-ROM
CD-DA CD-DA (ROM), CD-R, CD-RW
SACD SACD Hybrid (CD layer), SACD HD
DualDisc DualDisc (audio side), DualDisc (DVD side)

DVD

PlayStation 2 DVD-ROM
PLAYSTATION 3 DVD-ROM
DVD-Video DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW

Blu-ray Disc

PLAYSTATION 3 BD-ROM
BD-Video BD-ROM, BD-R, BD-RE
-Blu-Ray media has 5x the storage as DVD
-Blu-Ray Drive has 5x data transfer rates as DVD
-Blu-Ray Drive can read Blu-Ray, DVD, and CD media.
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Postby Coppermine » Fri Nov 04, 2005 11:39 am

WOW!!!!

That is impressive stuff!!!

I'm really impressed that they're including Blu-Ray support... for those of you not up on this, there is currently a little war going on over the next generation of movie medium. There are currently two fronts: Sony's Blu-Ray and I believe Panasonic's HD-DVD. They're both DVD formats that support High definition technology.

Last I read, HD-DVD is losing the battle which is good news for Sony and their PS3. Sony lost the VCR war... in the 80's there was a battle between Sony's Betamax and VCR's. We all know who won that one...

Aside from that, it seems like the PS3 can be almost a standalone home stereo, video and gaming console. Nice! Xbox will have to convince me.
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Postby Pablo975 » Fri Nov 04, 2005 4:02 pm

One of the easiest things to check on and fix with a PS2....hair.

Break open the case (cerfully by removing the screws) and look at the wheel that actually spins the disc. I've had them so wrapped in hair that they wouldn't spin properly. Cut the hair off with scissors and it was back in business. Apparently, PS2s can pick up a lot of dirt and stuff when you (or the previous owner) has it sitting on the floor and hair from a long haired female in the household goes in too.

Course, it's better than a bald wife. ;-D
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Postby Pablo975 » Fri Nov 04, 2005 4:03 pm

Also, clean the lens with a qtip and rubbing alcohol and test the power cord to make sure it's good. It might be bad and need replacing.
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